Flaming Tyrannosaurus card art
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Flaming Tyrannosaurus

{5} {R} {R} · Creature — Dinosaur · Doctor Who (WHO)
Times Brought
157
Decks Running
82
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Flaming Tyrannosaurus card

Flaming Tyrannosaurus

{5} {R} {R}
Creature — Dinosaur
Menace Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to each opponent.
5 / 5
Doctor Who (WHO) · Rare · Illustrated by Axel Sauerwald

Final zone distribution

41 instances
9.8%
Library
34.1%
Battlefield
26.8%
Graveyard
12.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

157 brought · 85 players
Brought to game
157
Ever drawn
36
Reached battlefield
21
Still on board at game end
14

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 33% of the time (n=15) , vs 22% when it never left the library (n=85).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.6pp; 95% confidence interval -1.8pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
5%
T1
0%
T2
0%
T3
14%
T4
14%
T5
52%
T6-9
14%
T10+
Median 7 P25 5 · P75 8 · max 16
On curve 71% (5 / 21 cast on T7)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.