collections_bookmark Part of Secrets of Strixhaven
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{R} · Instant · Secrets of Strixhaven (SOS)
1%
Decklist Inclusion
Times Brought
209
Decks Running
117
In Decks
626
Decklist Inclusion
1%
Format

Final zone distribution

57 instances
3.5%
Library
7.0%
Battlefield
54.4%
Graveyard
12.3%
Exile

The "good card" funnel

210 brought · 99 players
Brought to game
210
Ever drawn
53
Reached battlefield
37
Still on board at game end
4
≥ -17.2pp

Players who cast this card win 28% of the time (n=33) , vs 30% when it never left the library (n=149).

When players drew this card but left it in hand, they won 17% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.3pp; 95% confidence interval -17.2pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
5%
T1
3%
T2
5%
T3
8%
T4
14%
T5
54%
T6-9
11%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 5% (2 / 37 cast on T1) Cast same turn as drawn 33%
37 of 100 times cast 37%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.