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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Card Preview
Flashback
Times Brought
312
Decks Running
169
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flashback
Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Flavio Greco Paglia
Final zone distribution
71 instances1.4%
Library
8.5%
Battlefield
43.7%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
17 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
12 decks
-
3
Fire Lord Azula
8 decks
-
4
Prismari, the Inspiration
5 decks
-
5
Ral, Monsoon Mage // Ral, Leyline Prodigy
5 decks
-
6
Quintorius, History Chaser
4 decks
-
7
Rootha, Mastering the Moment
4 decks
-
8
Spider-Man 2099
4 decks
-
9
Thor, God of Thunder
4 decks
-
10
Veyran, Voice of Duality
4 decks
The "good card" funnel
316 brought · 153 playersBrought to game
316
Ever drawn
64
Reached battlefield
31
Still on board at game end
6
≥ -4.6pp
Players who cast this card win 32% of the time (n=25) , vs 26% when it never left the library (n=187).
When players drew this card but left it in hand, they won 23% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval -4.6pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
10%
T4
13%
T5
48%
T6-9
26%
T10+
Median
7
P25
5
· P75
10
· max
14
On curve
0%
(0 / 31 cast on T1)
Cast same turn as drawn
47%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.