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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Card Preview
Flashback
Times Brought
925
Decks Running
492
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flashback
Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Flavio Greco Paglia
Final zone distribution
209 instances4.3%
Library
7.7%
Battlefield
52.6%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
49 decks
-
2
Fire Lord Azula
41 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
29 decks
-
4
Ral, Monsoon Mage // Ral, Leyline Prodigy
18 decks
-
5
Prismari, the Inspiration
16 decks
-
6
Quintorius, History Chaser
11 decks
-
7
Zada, Hedron Grinder
10 decks
-
8
Smaug the Impenetrable
9 decks
-
9
Gandalf, Party Guest
8 decks
-
10
Rootha, Mastering the Moment
8 decks
The "good card" funnel
937 brought · 416 playersBrought to game
937
Ever drawn
182
Reached battlefield
98
Still on board at game end
16
≥ +1.2pp
Players who cast this card win 32% of the time (n=76) , vs 25% when it never left the library (n=537).
When players drew this card but left it in hand, they won 23% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +1.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=98
0%
T1
1%
T2
7%
T3
8%
T4
15%
T5
53%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
0%
(0 / 98 cast on T1)
Cast same turn as drawn
43%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.