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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Flawless Maneuver
Times Brought
330
Decks Running
179
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
67 instances3.0%
Library
3.0%
Battlefield
41.8%
Graveyard
52.2%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
11 decks
-
2
Y'shtola, Night's Blessed
11 decks
-
3
Gishath, Sun's Avatar
6 decks
-
4
Neyali, Suns' Vanguard
5 decks
-
5
Arabella, Abandoned Doll
4 decks
-
6
Edgar Markov
4 decks
-
7
Isshin, Two Heavens as One
4 decks
-
8
Lightning, Army of One
4 decks
-
9
Zurgo, Thunder's Decree
4 decks
-
10
Ardbert, Warrior of Darkness
3 decks
The "good card" funnel
333 brought · 150 playersBrought to game
333
Ever drawn
66
Reached battlefield
26
Still on board at game end
2
≥ -0.6pp
Players who cast this card win 34% of the time (n=26) , vs 25% when it never left the library (n=245).
When players drew this card but left it in hand, they won 33% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval -0.6pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
4%
T2
4%
T3
4%
T4
15%
T5
62%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
8%
(1 / 26 cast on T3)
Cast same turn as drawn
23%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.