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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Flawless Maneuver
Times Brought
1447
Decks Running
769
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Commander Masters (CMM)
·
Rare
·
Illustrated by Zoltan Boros
Final zone distribution
275 instances3.3%
Library
3.6%
Battlefield
38.2%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
37 decks
-
2
Y'shtola, Night's Blessed
29 decks
-
3
Gishath, Sun's Avatar
26 decks
-
4
Kaalia of the Vast
26 decks
-
5
Isshin, Two Heavens as One
14 decks
-
6
Edgar Markov
12 decks
-
7
Jin Sakai, Ghost of Tsushima
12 decks
-
8
Sonic the Hedgehog
12 decks
-
9
Voja, Jaws of the Conclave
12 decks
-
10
Avatar Aang // Aang, Master of Elements
11 decks
The "good card" funnel
1450 brought · 600 playersBrought to game
1450
Ever drawn
255
Reached battlefield
96
Still on board at game end
10
≥ +2.8pp
Players who cast this card win 33% of the time (n=83) , vs 25% when it never left the library (n=965).
When players drew this card but left it in hand, they won 28% (n=121) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.1pp; 95% confidence interval +2.8pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=96
0%
T1
2%
T2
7%
T3
14%
T4
13%
T5
50%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
9%
(7 / 96 cast on T3)
Cast same turn as drawn
18%
96 of 100 times cast
96%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.