Live Play Data
Fling
2%
Live Inclusion
Times Brought
688
Decks Running
329
Median Cast Turn
8
Drawn → Played
55%
Format
First-cast turn
n=89
0%
T1
0%
T2
0%
T3
2%
T4
7%
T5
66%
T6-9
25%
T10+
Median
8
P25
7
· P75
9
· max
14
On curve
0%
(0 / 89 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
688 brought · 317 playersBrought to game
688
Ever drawn
161
Reached battlefield
89
Still on board at game end
19
≥ -2.5pp
Players who cast this card win 29% of the time (n=85) , vs 22% when it never left the library (n=436).
When players drew this card but left it in hand, they won 24% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -2.5pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
179 instances4.5%
Library
10.6%
Battlefield
54.7%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Saruman, the White Hand
23 decks
-
2
Minsc & Boo, Timeless Heroes
16 decks
-
3
Zndrsplt, Eye of Wisdom
15 decks
-
4
Okaun, Eye of Chaos
13 decks
-
5
The Muckslinger Gang
13 decks
-
6
Evereth, Viceroy of Plunder
12 decks
-
7
Sauron, the Dark Lord
11 decks
-
8
Brion Stoutarm
8 decks
-
9
Fire Lord Azula
7 decks
-
10
Thromok the Insatiable
7 decks
Card text
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Jumpstart (JMP)
·
Common
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.