Card Preview
Fling
Times Brought
374
Decks Running
188
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Jumpstart (JMP)
·
Common
·
Illustrated by Lucas Graciano
Final zone distribution
67 instances1.5%
Library
11.9%
Battlefield
46.3%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Minsc & Boo, Timeless Heroes
16 decks
-
2
Evereth, Viceroy of Plunder
12 decks
-
3
Saruman, the White Hand
11 decks
-
4
Zndrsplt, Eye of Wisdom
11 decks
-
5
Okaun, Eye of Chaos
8 decks
-
6
Atogatog
6 decks
-
7
Coram, the Undertaker
6 decks
-
8
Fire Lord Azula
6 decks
-
9
Edea, Possessed Sorceress
5 decks
-
10
Krenko, Mob Boss
5 decks
The "good card" funnel
374 brought · 184 playersBrought to game
374
Ever drawn
63
Reached battlefield
27
Still on board at game end
8
≥ -3.3pp
Players who cast this card win 31% of the time (n=18) , vs 22% when it never left the library (n=245).
When players drew this card but left it in hand, they won 19% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval -3.3pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
0%
T3
0%
T4
11%
T5
63%
T6-9
22%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
4%
(1 / 27 cast on T2)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.