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Part of Lorwyn Eclipsed
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Creature — Faerie Rogue
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Lorwyn Eclipsed (ECL)
Live Play Data
Flitterwing Nuisance
0%
Live Inclusion
Times Brought
256
Decks Running
110
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=39
18%
T1
5%
T2
13%
T3
3%
T4
5%
T5
49%
T6-9
8%
T10+
Median
6
P25
3
· P75
8
· max
11
On curve
18%
(7 / 39 cast on T1)
Cast same turn as drawn
57%
The "good card" funnel
256 brought · 108 playersBrought to game
256
Ever drawn
67
Reached battlefield
39
Still on board at game end
21
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.7pp
Players who cast this card win 48% of the time (n=34) , vs 25% when it never left the library (n=158).
When players drew this card but left it in hand, they won 57% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.3pp; 95% confidence interval +5.7pp to +40.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances1.4%
Library
28.8%
Battlefield
35.6%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
23 decks
-
2
Maralen, Fae Ascendant
16 decks
-
3
Vnwxt, Verbose Host
16 decks
-
4
The Wise Mothman
9 decks
-
5
Talion, the Kindly Lord
5 decks
-
6
Yuriko, the Tiger's Shadow
4 decks
-
7
Satoru Umezawa
3 decks
-
8
The Indomitable
3 decks
-
9
Goro-Goro and Satoru
2 decks
-
10
Obyra, Dreaming Duelist
2 decks
Card text
Flitterwing Nuisance
Creature — Faerie Rogue
Flying
This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
2 / 2
Lorwyn Eclipsed (ECL)
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Rare
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Illustrated by Evyn Fong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.