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Part of Lorwyn Eclipsed
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Creature — Faerie Rogue
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Lorwyn Eclipsed (ECL)
Live Play Data
Flitterwing Nuisance
0%
Live Inclusion
Times Brought
185
Decks Running
88
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=34
15%
T1
6%
T2
12%
T3
9%
T4
6%
T5
44%
T6-9
9%
T10+
Median
6.0
P25
3
· P75
7
· max
10
On curve
15%
(5 / 34 cast on T1)
Cast same turn as drawn
56%
The "good card" funnel
185 brought · 88 playersBrought to game
185
Ever drawn
52
Reached battlefield
34
Still on board at game end
20
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.2pp
Players who cast this card win 46% of the time (n=31) , vs 25% when it never left the library (n=108).
When players drew this card but left it in hand, they won 37% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.0pp; 95% confidence interval +2.2pp to +39.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
36.4%
Battlefield
32.7%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
19 decks
-
2
Maralen, Fae Ascendant
14 decks
-
3
Vnwxt, Verbose Host
14 decks
-
4
The Wise Mothman
4 decks
-
5
Yuriko, the Tiger's Shadow
4 decks
-
6
Talion, the Kindly Lord
3 decks
-
7
Goro-Goro and Satoru
2 decks
-
8
Obyra, Dreaming Duelist
2 decks
-
9
Satoru Umezawa
2 decks
-
10
The Indomitable
2 decks
Card text
Flitterwing Nuisance
Creature — Faerie Rogue
Flying
This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
2 / 2
Lorwyn Eclipsed (ECL)
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Rare
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Illustrated by Evyn Fong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.