Live Play Data
Flood of Tears
1%
Live Inclusion
Times Brought
194
Decks Running
95
Median Cast Turn
8.5
Drawn → Played
42%
Format
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
5%
T4
14%
T5
50%
T6-9
27%
T10+
Median
8.5
P25
6
· P75
10
· max
12
On curve
32%
(2 / 22 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
194 brought · 87 playersBrought to game
194
Ever drawn
52
Reached battlefield
22
Still on board at game end
1
≥ -9.9pp
Players who cast this card win 37% of the time (n=17) , vs 24% when it never left the library (n=122).
When players drew this card but left it in hand, they won 30% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval -9.9pp to +36.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances7.1%
Library
1.8%
Battlefield
46.4%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
8 decks
-
2
The Mindskinner
4 decks
-
3
Yuriko, the Tiger's Shadow
4 decks
-
4
Atemsis, All-Seeing
3 decks
-
5
Clement, the Worrywort
3 decks
-
6
Millicent, Restless Revenant
3 decks
-
7
Braids, Conjurer Adept
2 decks
-
8
Círdan the Shipwright
2 decks
-
9
Gale, Waterdeep Prodigy
2 decks
-
10
Jyoti, Moag Ancient
2 decks
Card text
Flood of Tears
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.