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Part of Tales of Middle-earth
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Legendary Enchantment
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Flowering of the White Tree
3%
Live Inclusion
Times Brought
1352
Decks Running
600
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=242
3%
T1
10%
T2
9%
T3
13%
T4
16%
T5
37%
T6-9
12%
T10+
Median
5.0
P25
4
· P75
7
· max
17
On curve
14%
(25 / 242 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
1352 brought · 531 playersBrought to game
1352
Ever drawn
311
Reached battlefield
242
Still on board at game end
189
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 34% of the time (n=222) , vs 26% when it never left the library (n=867).
When players drew this card but left it in hand, they won 9% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval +1.4pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
333 instances3.3%
Library
56.8%
Battlefield
19.8%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Aragorn, the Uniter
38 decks
-
2
Éowyn, Shieldmaiden
30 decks
-
3
Jodah, the Unifier
30 decks
-
4
Captain America, Team Leader
25 decks
-
5
Thorin, King of Durin's Folk
17 decks
-
6
Yoshimaru, Ever Faithful
15 decks
-
7
Kudo, King Among Bears
14 decks
-
8
Ardbert, Warrior of Darkness
12 decks
-
9
Alela, Artful Provocateur
10 decks
-
10
Cosmic Spider-Man
10 decks
Card text
Flowering of the White Tree
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.