Flumph card art
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Flumph

{1} {W} · Creature — Jellyfish · Adventures in the Forgotten Realms (AFR)
1%
Decklist Inclusion
Times Brought
217
Decks Running
115
In Decks
668
Decklist Inclusion
1%
Format
Card text
Flumph card

Flumph

{1} {W}
Creature — Jellyfish
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
0 / 4
Adventures in the Forgotten Realms (AFR) · Rare · Illustrated by Brian Valeza

Final zone distribution

79 instances
2.5%
Library
29.1%
Battlefield
41.8%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

217 brought · 113 players
Brought to game
217
Ever drawn
77
Reached battlefield
57
Still on board at game end
23

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 29% of the time (n=52) , vs 24% when it never left the library (n=116).

When players drew this card but left it in hand, they won 44% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.2pp; 95% confidence interval -8.8pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=57
2%
T1
16%
T2
19%
T3
5%
T4
14%
T5
35%
T6-9
9%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 18% (9 / 57 cast on T2) Cast same turn as drawn 38%
57 of 100 times cast 56%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.