Live Play Data
Flumph
1%
Live Inclusion
Times Brought
217
Decks Running
115
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=57
2%
T1
16%
T2
19%
T3
5%
T4
14%
T5
35%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
18%
(9 / 57 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
217 brought · 113 playersBrought to game
217
Ever drawn
77
Reached battlefield
57
Still on board at game end
23
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 29% of the time (n=52) , vs 24% when it never left the library (n=116).
When players drew this card but left it in hand, they won 44% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -8.8pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances2.5%
Library
29.1%
Battlefield
41.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Gluntch, the Bestower
17 decks
-
2
Arcades, the Strategist
16 decks
-
3
Queen Marchesa
7 decks
-
4
Kwain, Itinerant Meddler
6 decks
-
5
Kynaios and Tiro of Meletis
6 decks
-
6
Felothar the Steadfast
5 decks
-
7
Betor, Kin to All
4 decks
-
8
Ms. Bumbleflower
4 decks
-
9
Tataru Taru
3 decks
-
10
Wayta, Trainer Prodigy
3 decks
Card text
Flumph
Creature — Jellyfish
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
0 / 4
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.