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Part of Marvel Super Heroes
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Artifact Creature — Robot Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Flying Octobot
0%
Live Inclusion
Times Brought
112
Decks Running
39
Median Cast Turn
—
Drawn → Played
72%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
112 brought · 34 playersBrought to game
112
Ever drawn
25
Reached battlefield
18
Still on board at game end
8
≥ -21.4pp
Players who cast this card win 23% of the time (n=15) , vs 22% when it never left the library (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -21.4pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
28 instances3.6%
Library
28.6%
Battlefield
53.6%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Octopus, Master Planner
10 decks
-
2
Norman Osborn // Green Goblin
8 decks
-
3
Thanos, the Mad Titan
5 decks
-
4
Doctor Doom, King of Latveria
4 decks
-
5
Mysterio, Master of Illusion
3 decks
-
6
Loki, the Deceiver
2 decks
-
7
Prowler, Clawed Thief
2 decks
-
8
Cosmic Spider-Man
1 decks
-
9
Kang, Temporal Tyrant
1 decks
-
10
Sensational Spider-Man
1 decks
Card text
Flying Octobot
Artifact Creature — Robot Villain
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
1 / 1
Marvel Super Heroes Commander (MSC)
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Uncommon
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Illustrated by John Tyler Christopher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.