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Part of Marvel Super Heroes
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Live Play Data
Fogwell's Gym
Land
·
Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
138
Decks Running
55
Median Cast Turn
4.5
Drawn → Played
63%
Format
First-cast turn
n=20
0%
T1
0%
T2
20%
T3
30%
T4
15%
T5
25%
T6-9
10%
T10+
Median
4.5
P25
4
· P75
7
· max
12
Cast same turn as drawn
50%
The "good card" funnel
138 brought · 53 playersBrought to game
138
Ever drawn
32
Reached battlefield
20
Still on board at game end
20
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.9pp
Players who cast this card win 22% of the time (n=17) , vs 19% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -17.9pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances2.7%
Library
54.1%
Battlefield
27.0%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Daredevil, Fearless Fighter
16 decks
-
2
Daredevil, Man Without Fear
6 decks
-
3
Doctor Doom, King of Latveria
5 decks
-
4
Auntie Blyte, Bad Influence
2 decks
-
5
Magda, Brazen Outlaw
2 decks
-
6
Rionya, Fire Dancer
2 decks
-
7
Arni, Renowned Champion
1 decks
-
8
Astonishing Spider-Man
1 decks
-
9
Balin, Loremaster
1 decks
-
10
Chira, All In
1 decks
Card text
Fogwell's Gym
Land
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Pace Wilder
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.