Card Preview
Fomori Vault
Land
·
The Big Score (BIG)
Times Brought
262
Decks Running
152
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fomori Vault
Land
The Big Score (BIG)
·
Mythic
·
Illustrated by Jonas De Ro
Final zone distribution
56 instances69.6%
Battlefield
12.5%
Graveyard
3.6%
Exile
14.3%
Hand
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 18 decks
-
2
Tony Stark // The Invincible Iron Man
11 decks
- 3 Ultron, Artificial Malevolence 11 decks
-
4
Urza, Lord High Artificer
6 decks
-
5
Mr. House, President and CEO
5 decks
-
6
Chiss-Goria, Forge Tyrant
4 decks
-
7
Golbez, Crystal Collector
4 decks
-
8
Mendicant Core, Guidelight
3 decks
- 9 Molecule Man 3 decks
-
10
The Cabbage Merchant
3 decks
The "good card" funnel
262 brought · 137 playersBrought to game
262
Ever drawn
50
Reached battlefield
42
Still on board at game end
39
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 27% of the time (n=35) , vs 24% when it never left the library (n=148).
Observed gap +3.5pp; 95% confidence interval -5.6pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
19%
T1
10%
T2
10%
T3
26%
T4
7%
T5
24%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
12
Cast same turn as drawn
38%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.