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Part of Teenage Mutant Ninja Turtles
Live Play Data
Foot Headquarters
Land
·
Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
127
Decks Running
49
Median Cast Turn
4
Drawn → Played
93%
Format
First-cast turn
n=25
36%
T1
0%
T2
8%
T3
16%
T4
4%
T5
28%
T6-9
8%
T10+
Median
4
P25
1
· P75
7
· max
12
Cast same turn as drawn
64%
The "good card" funnel
127 brought · 47 playersBrought to game
127
Ever drawn
27
Reached battlefield
25
Still on board at game end
23
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 25% of the time (n=24) , vs 18% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -10.3pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances76.7%
Battlefield
3.3%
Graveyard
16.7%
Exile
3.3%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
8 decks
-
2
Dark Leo & Shredder
4 decks
-
3
Amalia Benavides Aguirre
3 decks
-
4
Jin Sakai, Ghost of Tsushima
3 decks
-
5
Karlov of the Ghost Council
3 decks
-
6
Splinter, Radical Rat
3 decks
-
7
Astarion, the Decadent
2 decks
-
8
Doran, Besieged by Time
2 decks
-
9
Heroes in a Half Shell
2 decks
-
10
Silverquill, the Disputant
2 decks
Card text
Foot Headquarters
Land
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Hokyoung Kim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.