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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Foray of Orcs
1%
Live Inclusion
Times Brought
281
Decks Running
134
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=27
0%
T1
0%
T2
15%
T3
7%
T4
11%
T5
52%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
22%
(2 / 27 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
281 brought · 123 playersBrought to game
281
Ever drawn
54
Reached battlefield
27
Still on board at game end
0
≥ -13.1pp
Players who cast this card win 24% of the time (n=23) , vs 21% when it never left the library (n=184).
When players drew this card but left it in hand, they won 14% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -13.1pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances6.3%
Library
48.4%
Graveyard
20.3%
Exile
25.0%
Hand
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
83 decks
-
2
Saruman, the White Hand
18 decks
-
3
The Great Goblin
13 decks
-
4
Sauron, Lord of the Rings
8 decks
-
5
Zurgo Helmsmasher
4 decks
-
6
Bilbo, Retired Burglar
1 decks
-
7
Great Goblin, Foul-Hearted
1 decks
-
8
Hazezon, Shaper of Sand
1 decks
-
9
Sek'Kuar, Deathkeeper
1 decks
-
10
Smaug, Wicked Worm
1 decks
Card text
Foray of Orcs
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Yuriy Chemezov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.