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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Foray of Orcs
Times Brought
160
Decks Running
61
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Foray of Orcs
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
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Uncommon
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Illustrated by Yuriy Chemezov
Final zone distribution
40 instances5.0%
Battlefield
62.5%
Graveyard
2.5%
Exile
30.0%
Hand
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
33 decks
-
2
Saruman, the White Hand
13 decks
-
3
The Great Goblin
6 decks
-
4
Sauron, Lord of the Rings
4 decks
-
5
Gandalf the Grey
1 decks
-
6
Hazezon, Shaper of Sand
1 decks
-
7
Shagrat, Loot Bearer
1 decks
-
8
Uglúk of the White Hand
1 decks
-
9
Zurgo Helmsmasher
1 decks
The "good card" funnel
160 brought · 55 playersBrought to game
160
Ever drawn
38
Reached battlefield
22
Still on board at game end
2
≥ -16.0pp
Players who cast this card win 20% of the time (n=19) , vs 24% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.9pp; 95% confidence interval -16.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
14%
T3
5%
T4
23%
T5
45%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
7
· max
15
On curve
18%
(1 / 22 cast on T4)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.