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Foray of Orcs card art
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Foray of Orcs

{3} {R} · Sorcery · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
160
Decks Running
61
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Foray of Orcs card

Foray of Orcs

{3} {R}
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by Yuriy Chemezov

Final zone distribution

40 instances
5.0%
Battlefield
62.5%
Graveyard
2.5%
Exile
30.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

160 brought · 55 players
Brought to game
160
Ever drawn
38
Reached battlefield
22
Still on board at game end
2
≥ -16.0pp

Players who cast this card win 20% of the time (n=19) , vs 24% when it never left the library (n=92).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.9pp; 95% confidence interval -16.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
14%
T3
5%
T4
23%
T5
45%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 7 · max 15
On curve 18% (1 / 22 cast on T4) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.