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Live Play Data

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{1} {U} {U} · Instant · Tempest Remastered (TPR)
0%
Live Inclusion
Times Brought
142
Decks Running
55
Median Cast Turn
Drawn → Played
38%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

142 brought · 49 players
Brought to game
142
Ever drawn
48
Reached battlefield
18
Still on board at game end
4
≥ -8.1pp

Players who cast this card win 32% of the time (n=15) , vs 15% when it never left the library (n=80).

When players drew this card but left it in hand, they won 46% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.7pp; 95% confidence interval -8.1pp to +41.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

53 instances
7.5%
Library
7.5%
Battlefield
43.4%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
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{1} {U} {U}
Instant
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
Tempest Remastered (TPR) · Rare · Illustrated by Scott Kirschner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.