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Part of Outlaws of Thunder Junction
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Creature — Skeleton Rogue
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Forsaken Miner
1%
Live Inclusion
Times Brought
376
Decks Running
195
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=78
18%
T1
10%
T2
12%
T3
17%
T4
15%
T5
23%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
14
On curve
18%
(14 / 78 cast on T1)
Cast same turn as drawn
57%
The "good card" funnel
376 brought · 179 playersBrought to game
376
Ever drawn
98
Reached battlefield
78
Still on board at game end
26
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 42% of the time (n=65) , vs 24% when it never left the library (n=223).
When players drew this card but left it in hand, they won 28% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.2pp; 95% confidence interval +5.9pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances2.8%
Library
24.1%
Battlefield
50.9%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
95 decks
-
2
Laughing Jasper Flint
9 decks
-
3
Ashnod, Flesh Mechanist
7 decks
-
4
Gisa, the Hellraiser
7 decks
-
5
Rakdos, the Muscle
6 decks
-
6
Yawgmoth, Thran Physician
6 decks
-
7
Edgar Markov
4 decks
-
8
Shadow the Hedgehog
4 decks
-
9
The Ghoul, Gunslinger
3 decks
-
10
Torgaar, Famine Incarnate
3 decks
Card text
Forsaken Miner
Creature — Skeleton Rogue
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2 / 2
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.