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Part of Outlaws of Thunder Junction
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Creature — Skeleton Rogue
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Forsaken Miner
1%
Live Inclusion
Times Brought
352
Decks Running
182
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=72
18%
T1
8%
T2
11%
T3
17%
T4
17%
T5
25%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
13
On curve
18%
(13 / 72 cast on T1)
Cast same turn as drawn
57%
The "good card" funnel
352 brought · 168 playersBrought to game
352
Ever drawn
90
Reached battlefield
72
Still on board at game end
26
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.3pp
Players who cast this card win 43% of the time (n=60) , vs 22% when it never left the library (n=210).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.0pp; 95% confidence interval +7.3pp to +32.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances3.0%
Library
26.0%
Battlefield
51.0%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
88 decks
-
2
Laughing Jasper Flint
8 decks
-
3
Gisa, the Hellraiser
7 decks
-
4
Ashnod, Flesh Mechanist
6 decks
-
5
Yawgmoth, Thran Physician
6 decks
-
6
Edgar Markov
4 decks
-
7
Rakdos, the Muscle
4 decks
-
8
Shadow the Hedgehog
4 decks
-
9
The Ghoul, Gunslinger
3 decks
-
10
Torgaar, Famine Incarnate
3 decks
Card text
Forsaken Miner
Creature — Skeleton Rogue
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2 / 2
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.