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Part of Outlaws of Thunder Junction
·
Creature — Skeleton Rogue
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Forsaken Miner
1%
Decklist Inclusion
Times Brought
189
Decks Running
102
In Decks
724
Decklist Inclusion
1%
Format
Card text
Forsaken Miner
Creature — Skeleton Rogue
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2 / 2
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Andrey Kuzinskiy
Final zone distribution
52 instances1.9%
Library
26.9%
Battlefield
57.7%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
43 decks
-
2
Gisa, the Hellraiser
7 decks
-
3
Laughing Jasper Flint
5 decks
-
4
Ashnod, Flesh Mechanist
4 decks
-
5
Rakdos, the Muscle
4 decks
-
6
Edgar Markov
2 decks
-
7
Evereth, Viceroy of Plunder
2 decks
-
8
Shadowheart, Dark Justiciar
2 decks
-
9
Shadow the Hedgehog
2 decks
-
10
Silverquill, the Disputant
2 decks
The "good card" funnel
189 brought · 98 playersBrought to game
189
Ever drawn
44
Reached battlefield
40
Still on board at game end
14
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.8pp
Players who cast this card win 51% of the time (n=33) , vs 25% when it never left the library (n=115).
Observed gap +25.4pp; 95% confidence interval +7.8pp to +43.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
25%
T1
5%
T2
15%
T3
18%
T4
15%
T5
18%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
5
· max
13
On curve
25%
(10 / 40 cast on T1)
Cast same turn as drawn
57%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.