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Part of Outlaws of Thunder Junction
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Creature — Skeleton Rogue
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Forsaken Miner
1%
Live Inclusion
Times Brought
676
Decks Running
332
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=133
18%
T1
11%
T2
10%
T3
12%
T4
14%
T5
30%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
18%
(24 / 133 cast on T1)
Cast same turn as drawn
55%
The "good card" funnel
676 brought · 298 playersBrought to game
676
Ever drawn
165
Reached battlefield
133
Still on board at game end
42
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 41% of the time (n=111) , vs 25% when it never left the library (n=418).
When players drew this card but left it in hand, they won 23% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval +6.9pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
182 instances5.5%
Library
23.1%
Battlefield
50.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
156 decks
-
2
Ashnod, Flesh Mechanist
12 decks
-
3
Laughing Jasper Flint
11 decks
-
4
Gisa, the Hellraiser
10 decks
-
5
Rakdos, the Muscle
10 decks
-
6
Yawgmoth, Thran Physician
10 decks
-
7
Edgar Markov
6 decks
-
8
Meren of Clan Nel Toth
5 decks
-
9
Shadow the Hedgehog
5 decks
-
10
Caesar, Legion's Emperor
4 decks
Card text
Forsaken Miner
Creature — Skeleton Rogue
This creature can't block.
Whenever you commit a crime, you may pay
. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2 / 2
Outlaws of Thunder Junction (OTJ)
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Uncommon
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Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.