Fortified Village
19% of tracked Commander decks run Fortified Village, and 80% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Fortified Village shows up in 19% of the 3079 distinct Commander decks that have played a tracked game on Playgroup Live, appearing across 599 recorded lists. That positions it as a consistent Selesnya staple, even in a land slot crowded with competition from shock lands and fetch lands.
The core efficiency number is draw-to-play rate: 80% of drawn copies reach the battlefield before the game ends. The median first cast lands on turn 4.0, though a notable cluster hits on turn 1 when it's kept in the opening hand and a Forest or Plains is available to reveal. Once it resolves, 96% of cast copies remain on the battlefield through end of game, which is what you'd expect from a land with no built-in sacrifice or bounce clause.
The commander distribution stretches across Green-White, Naya, and Abzan pairings, which reflects the card's core purpose: reliable untapped dual mana in any deck that touches both Green and White. It is legal in Commander, Legacy, Pioneer, Modern, and Vintage.
- 19% of tracked Commander decks include Fortified Village
- 23% draw rate across tracked games, typical for a 100-card singleton
- 80% of drawn copies reach the battlefield
- T4.0 median first-cast turn
- 96% of cast copies stay on the battlefield through end of game
- 545 distinct players have brought Fortified Village to a tracked game, showing broad adoption
First-cast turn
n=244The "good card" funnel
1330 brought · 545 playersOf 1330 Fortified Villages brought to tracked games, 304 were drawn, 244 of those were cast, and nearly all cast copies stayed on the battlefield through end of game.
Players who cast this card win 25% of the time (n=229) , vs 20% when it never left the library (n=890).
When players drew this card but left it in hand, they won 33% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.4pp; 95% confidence interval -0.1pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
332 instancesThe vast majority of Fortified Village copies that are brought to games finish on the battlefield, an expected pattern for a land that resolves with no ongoing costs and cannot be easily removed outside of dedicated land destruction.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
77 decks
-
2
T'Challa, the Black Panther
60 decks
-
3
Pantlaza, Sun-Favored
52 decks
-
4
Tidus, Yuna's Guardian
52 decks
-
5
Felothar the Steadfast
41 decks
-
6
Frodo, Adventurous Hobbit
30 decks
-
7
Rin and Seri, Inseparable
17 decks
-
8
Gluntch, the Bestower
10 decks
-
9
Yuna, Grand Summoner
9 decks
-
10
Doran, Besieged by Time
7 decks
The top-commander list spans Selesnya, Naya, and Abzan color identities, confirming that Fortified Village's appeal is tied to its dual-color fixing rather than any single commander strategy.