Fortified Village
19% of tracked Commander decks with green or white run Fortified Village, and 79% of drawn copies reach the battlefield, with a median first cast landing on turn 3.5.
Fortified Village shows up in 19% of tracked Commander decks on Playgroup Live, appearing in 852 of the 4471 distinct decks that have logged a game. That is a focused number: the card is restricted to green-white color identities, so the real penetration rate within eligible decks is considerably higher than the headline figure suggests.
The draw-to-play rate tells a confident story. 79% of drawn copies are played before the game ends, and the median first cast lands on turn 3.5. A full 64% of instances are played the same turn they are drawn, consistent with a mana-fixing land players want on the battlefield as quickly as possible. Battlefield stickiness sits at 97%, which is typical for a land that simply does its job without provoking removal.
The data is well-spread across the player base. 748 distinct players have brought Fortified Village to a tracked game, and the single heaviest contributor accounts for only 2% of all instances. That breadth gives reasonable confidence in the directional signals, though readers should treat win-rate deltas as early indicators rather than settled conclusions.
- 19% of tracked Commander decks include Fortified Village
- 79% of drawn copies reach the battlefield before the game ends
- T3.5 median first-cast turn
- 97% battlefield stickiness once played
- 64% of instances played the same turn they were drawn
- 748 distinct players have brought this card to a tracked game
First-cast turn
n=344The "good card" funnel
1931 brought · 748 playersOf 1931 copies brought to games, 436 were drawn, 344 of those were played, and 97% of cast copies were still on the battlefield at game's end.
Players who cast this card win 27% of the time (n=318) , vs 20% when it never left the library (n=1267).
When players drew this card but left it in hand, they won 36% (n=81) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.5pp; 95% confidence interval +1.7pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
477 instancesMost Fortified Villages never leave the library, a structural reality of 100-card singleton decks rather than a knock on the card. Of observed copies, the vast majority finished the game on the battlefield doing exactly what a dual land should do.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
113 decks
-
2
T'Challa, the Black Panther
77 decks
-
3
Tidus, Yuna's Guardian
76 decks
-
4
Pantlaza, Sun-Favored
69 decks
-
5
Felothar the Steadfast
49 decks
-
6
Frodo, Adventurous Hobbit
40 decks
-
7
Rin and Seri, Inseparable
24 decks
-
8
Gluntch, the Bestower
16 decks
-
9
Sam, Loyal Attendant
15 decks
-
10
Yuna, Grand Summoner
15 decks
The top-commander list spans Naya, Selesnya, and Bant color identities, showing that Fortified Village earns its slot across the full range of green-white commanders rather than clustering in a single archetype.