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Fortified Village card art
Live Play Data

Fortified Village

Land · Marvel Super Heroes Commander (MSC)
20%
Live Inclusion
Times Brought
784
Decks Running
359
Median Cast Turn
4
Drawn → Played
80%
Format

20% of tracked Commander decks run Fortified Village, and 80% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Fortified Village shows up in 20% of the 1761 distinct Commander decks that have played a tracked game on Playgroup Live, appearing across 359 recorded lists. That positions it as a consistent Selesnya staple, even in a land slot crowded with competition from shock lands and fetch lands.

The core efficiency number is draw-to-play rate: 80% of drawn copies reach the battlefield before the game ends. The median first cast lands on turn 4, though a notable cluster hits on turn 1 when it's kept in the opening hand and a Forest or Plains is available to reveal. Once it resolves, 98% of cast copies remain on the battlefield through end of game, which is what you'd expect from a land with no built-in sacrifice or bounce clause.

The commander distribution stretches across Green-White, Naya, and Abzan pairings, which reflects the card's core purpose: reliable untapped dual mana in any deck that touches both Green and White. It is legal in Commander, Legacy, Pioneer, Modern, and Vintage.

At a glance
  • 20% of tracked Commander decks include Fortified Village
  • 21% draw rate across tracked games, typical for a 100-card singleton
  • 80% of drawn copies reach the battlefield
  • T4 median first-cast turn
  • 98% of cast copies stay on the battlefield through end of game
  • 327 distinct players have brought Fortified Village to a tracked game, showing broad adoption

First-cast turn

n=131
26%
T1
13%
T2
6%
T3
11%
T4
7%
T5
30%
T6-9
8%
T10+
Median 4 P25 1 · P75 7 · max 20
Cast same turn as drawn 65%

The "good card" funnel

784 brought · 327 players
Brought to game
784
Ever drawn
163
Reached battlefield
131
Still on board at game end
128
80%

Of 784 Fortified Villages brought to tracked games, 163 were drawn, 131 of those were cast, and nearly all cast copies stayed on the battlefield through end of game.

≥ -4.0pp

Players who cast this card win 23% of the time (n=126) , vs 20% when it never left the library (n=566).

When players drew this card but left it in hand, they won 39% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.2pp; 95% confidence interval -4.0pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

178 instances
1.7%
Library
71.9%
Battlefield
10.1%
Graveyard
2.8%
Exile

The vast majority of Fortified Village copies that are brought to games finish on the battlefield, an expected pattern for a land that resolves with no ongoing costs and cannot be easily removed outside of dedicated land destruction.

Commanders that played this card

in tracked games

The top-commander list spans Selesnya, Naya, and Abzan color identities, confirming that Fortified Village's appeal is tied to its dual-color fixing rather than any single commander strategy.

Frequently Asked

How often is Fortified Village drawn in a Commander game?
Across 715 tracked Commander games where Fortified Village was in the deck, it was drawn 21% of the time. That's a normal draw rate for a singleton in a 100-card deck. Of 163 instances that reached a player's hand, 80% were cast before the game concluded. The remainder largely reflects games that ended before the card could be played, not deliberate holds.
What turn does Fortified Village typically enter the battlefield?
Median first cast is turn 4, with a mode of turn 1, reflecting copies kept in the opening hand alongside a Forest or Plains. The distribution has a long tail: some copies land as late as turn 17 in slower games. The p25 sits at turn 2 and p75 at turn 7, so the middle half of casts happen across a wide window depending on the hand and game pace.
Does casting Fortified Village correlate with winning?
In Playgroup Live's dataset, the win rate in games where Fortified Village was cast is 23% (n=126), compared to 20% in games where it stayed in the library (n=566). The delta is directional but the confidence interval crosses zero, so treat this as an early signal rather than a firm conclusion. Consistent dual-color fixing helps the entire deck function, and that value doesn't show up cleanly in a single win-rate number.
Is Fortified Village banned anywhere?
Fortified Village is legal in Commander, Legacy, Pioneer, Modern, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There are no current bans to be aware of.
How concentrated is the Fortified Village data among a few players?
The data comes from 327 distinct players, and the single heaviest contributor accounts for 5% of tracked instances. That spread is healthy and indicates the play patterns here reflect a broad population rather than one or two prolific players skewing the numbers. The dataset is still growing, so treat percentages as directional rather than definitive.
Which commanders most commonly run Fortified Village?
On Playgroup Live, Fortified Village appears most frequently under Tidus, Yuna's Guardian and Pantlaza, Sun-Favored at the top of the multiplayer list, followed closely by Cloud, Ex-SOLDIER and T'Challa, the Black Panther. The spread across Selesnya, Naya, and Abzan commanders makes sense given the card only requires Green or White in the deck's color identity to justify its inclusion.