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Fortified Village card art
Live Play Data

Fortified Village

Land · Marvel Super Heroes Commander (MSC)
19%
Live Inclusion
Times Brought
1931
Decks Running
852
Median Cast Turn
3.5
Drawn → Played
79%
Format

19% of tracked Commander decks with green or white run Fortified Village, and 79% of drawn copies reach the battlefield, with a median first cast landing on turn 3.5.

Fortified Village shows up in 19% of tracked Commander decks on Playgroup Live, appearing in 852 of the 4471 distinct decks that have logged a game. That is a focused number: the card is restricted to green-white color identities, so the real penetration rate within eligible decks is considerably higher than the headline figure suggests.

The draw-to-play rate tells a confident story. 79% of drawn copies are played before the game ends, and the median first cast lands on turn 3.5. A full 64% of instances are played the same turn they are drawn, consistent with a mana-fixing land players want on the battlefield as quickly as possible. Battlefield stickiness sits at 97%, which is typical for a land that simply does its job without provoking removal.

The data is well-spread across the player base. 748 distinct players have brought Fortified Village to a tracked game, and the single heaviest contributor accounts for only 2% of all instances. That breadth gives reasonable confidence in the directional signals, though readers should treat win-rate deltas as early indicators rather than settled conclusions.

At a glance
  • 19% of tracked Commander decks include Fortified Village
  • 79% of drawn copies reach the battlefield before the game ends
  • T3.5 median first-cast turn
  • 97% battlefield stickiness once played
  • 64% of instances played the same turn they were drawn
  • 748 distinct players have brought this card to a tracked game

First-cast turn

n=344
27%
T1
13%
T2
10%
T3
10%
T4
9%
T5
24%
T6-9
7%
T10+
Median 3.5 P25 1 · P75 6 · max 20
Cast same turn as drawn 64%

The "good card" funnel

1931 brought · 748 players
Brought to game
1931
Ever drawn
436
Reached battlefield
344
Still on board at game end
332
79%

Of 1931 copies brought to games, 436 were drawn, 344 of those were played, and 97% of cast copies were still on the battlefield at game's end.

≥ +1.7pp

Players who cast this card win 27% of the time (n=318) , vs 20% when it never left the library (n=1267).

When players drew this card but left it in hand, they won 36% (n=81) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.5pp; 95% confidence interval +1.7pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

477 instances
2.5%
Library
69.6%
Battlefield
10.5%
Graveyard
2.9%
Exile

Most Fortified Villages never leave the library, a structural reality of 100-card singleton decks rather than a knock on the card. Of observed copies, the vast majority finished the game on the battlefield doing exactly what a dual land should do.

Commanders that played this card

in tracked games

The top-commander list spans Naya, Selesnya, and Bant color identities, showing that Fortified Village earns its slot across the full range of green-white commanders rather than clustering in a single archetype.

Card text
Fortified Village card

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Pablo Mendoza

Frequently Asked

How often is Fortified Village drawn in a Commander game?
Across 1778 tracked games where the card was in the deck, Fortified Village was drawn 23% of the time. That is consistent with a singleton land in a 100-card deck. Of 436 instances that reached a player's hand, 79% were played before the game concluded.
What turn does Fortified Village usually hit the battlefield?
The median first-cast turn is 3.5, with a mean of around 4.5 in multiplayer games. The mode is turn 1, reflecting copies kept in opening hands. The distribution spreads broadly, with the 75th percentile around turn 7, indicating that later draws still see play well into the mid-game.
Does casting Fortified Village correlate with winning?
In 318 participations where the card reached the battlefield, the win rate was 27%. In participations where it stayed in the library, the rate was 20%. The +6.5 percentage-point gap is a directional positive signal on a well-sampled base, but Playgroup Live's dataset is still growing, so treat it as early evidence rather than a definitive conclusion.
Is Fortified Village banned anywhere relevant to Commander players?
Fortified Village is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and Timeless. It is not legal in Standard, Pauper, or Pauper Commander. There are no bans in any format where it is currently listed as legal.
Why does Fortified Village see play over basic lands?
Fortified Village taps for either green or white mana and enters untapped whenever the player can reveal a Forest or Plains from hand. In green-white and multicolor decks running plenty of basics, the reveal condition is easy to meet, giving the card the flexibility of a dual land at no mana cost. That combination of untapped entry and color fixing is a strong reason to include it over a basic in any eligible deck.
Which commanders most commonly run Fortified Village?
Cloud, Ex-SOLDIER leads the top-commanders list on Playgroup Live, followed by T'Challa, the Black Panther and Tidus, Yuna's Guardian. The spread covers Naya (GRW), Selesnya (GW), and Bant (GUW) color identities, confirming that any commander touching both green and white treats Fortified Village as a reliable mana-fixing option.