Fortified Village
20% of tracked Commander decks run Fortified Village, and 80% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Fortified Village shows up in 20% of the 1761 distinct Commander decks that have played a tracked game on Playgroup Live, appearing across 359 recorded lists. That positions it as a consistent Selesnya staple, even in a land slot crowded with competition from shock lands and fetch lands.
The core efficiency number is draw-to-play rate: 80% of drawn copies reach the battlefield before the game ends. The median first cast lands on turn 4, though a notable cluster hits on turn 1 when it's kept in the opening hand and a Forest or Plains is available to reveal. Once it resolves, 98% of cast copies remain on the battlefield through end of game, which is what you'd expect from a land with no built-in sacrifice or bounce clause.
The commander distribution stretches across Green-White, Naya, and Abzan pairings, which reflects the card's core purpose: reliable untapped dual mana in any deck that touches both Green and White. It is legal in Commander, Legacy, Pioneer, Modern, and Vintage.
- 20% of tracked Commander decks include Fortified Village
- 21% draw rate across tracked games, typical for a 100-card singleton
- 80% of drawn copies reach the battlefield
- T4 median first-cast turn
- 98% of cast copies stay on the battlefield through end of game
- 327 distinct players have brought Fortified Village to a tracked game, showing broad adoption
First-cast turn
n=131The "good card" funnel
784 brought · 327 playersOf 784 Fortified Villages brought to tracked games, 163 were drawn, 131 of those were cast, and nearly all cast copies stayed on the battlefield through end of game.
Players who cast this card win 23% of the time (n=126) , vs 20% when it never left the library (n=566).
When players drew this card but left it in hand, they won 39% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -4.0pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instancesThe vast majority of Fortified Village copies that are brought to games finish on the battlefield, an expected pattern for a land that resolves with no ongoing costs and cannot be easily removed outside of dedicated land destruction.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
41 decks
-
2
Pantlaza, Sun-Favored
35 decks
-
3
Tidus, Yuna's Guardian
35 decks
-
4
T'Challa, the Black Panther
33 decks
-
5
Felothar the Steadfast
22 decks
-
6
Frodo, Adventurous Hobbit
15 decks
-
7
Rin and Seri, Inseparable
9 decks
-
8
Doran, Besieged by Time
6 decks
-
9
Ixhel, Scion of Atraxa
6 decks
-
10
Gishath, Sun's Avatar
5 decks
The top-commander list spans Selesnya, Naya, and Abzan color identities, confirming that Fortified Village's appeal is tied to its dual-color fixing rather than any single commander strategy.