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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Fracture
6%
Live Inclusion
Times Brought
1426
Decks Running
644
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=240
0%
T1
1%
T2
6%
T3
7%
T4
17%
T5
52%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
20
On curve
1%
(3 / 240 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
1426 brought · 593 playersBrought to game
1426
Ever drawn
353
Reached battlefield
240
Still on board at game end
9
≥ -2.2pp
Players who cast this card win 27% of the time (n=222) , vs 23% when it never left the library (n=900).
When players drew this card but left it in hand, they won 30% (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -2.2pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
384 instances2.9%
Library
2.3%
Battlefield
59.1%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
139 decks
-
2
Edgar Markov
53 decks
-
3
Breena, the Demagogue
29 decks
-
4
Ardbert, Warrior of Darkness
25 decks
-
5
Niv-Mizzet, Ghost Counsel
20 decks
-
6
Eriette of the Charmed Apple
18 decks
-
7
Silverquill, the Disputant
16 decks
-
8
Liesa, Shroud of Dusk
11 decks
-
9
Astarion, the Decadent
10 decks
-
10
Scriv, the Obligator
10 decks
Card text
Fracture
Instant
Destroy target artifact, enchantment, or planeswalker.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Miranda Meeks
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.