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Part of Star Trek
·
Sorcery
·
Star Trek Commander (TRC)
Live Play Data
Fractured Identity
2%
Live Inclusion
Times Brought
715
Decks Running
294
Median Cast Turn
8.0
Drawn → Played
61%
Format
First-cast turn
n=112
0%
T1
0%
T2
1%
T3
4%
T4
9%
T5
63%
T6-9
24%
T10+
Median
8.0
P25
6
· P75
9
· max
15
On curve
13%
(10 / 112 cast on T5)
Cast same turn as drawn
28%
The "good card" funnel
715 brought · 318 playersBrought to game
715
Ever drawn
184
Reached battlefield
112
Still on board at game end
8
≥ +7.8pp
Players who cast this card win 33% of the time (n=99) , vs 16% when it never left the library (n=435).
When players drew this card but left it in hand, they won 27% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.4pp; 95% confidence interval +7.8pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
205 instances2.0%
Library
3.9%
Battlefield
56.6%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Yennett, Cryptic Sovereign
48 decks
-
2
The Tenth Doctor
40 decks
-
3
Jean-Luc Picard, Luminary
34 decks
-
4
The Ur-Dragon
31 decks
-
5
Zedruu the Greathearted
31 decks
-
6
Whtz, the Bibliophile
20 decks
-
7
Kynaios and Tiro of Meletis
19 decks
-
8
The Second Doctor
13 decks
-
9
Ms. Bumbleflower
12 decks
-
10
Kenrith, the Returned King
7 decks
Card text
Fractured Identity
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.