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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Fractured Sanity
2%
Live Inclusion
Times Brought
1020
Decks Running
452
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=132
2%
T1
1%
T2
14%
T3
11%
T4
11%
T5
53%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
16%
(18 / 132 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
1020 brought · 422 playersBrought to game
1020
Ever drawn
204
Reached battlefield
132
Still on board at game end
11
≥ -1.7pp
Players who cast this card win 22% of the time (n=118) , vs 16% when it never left the library (n=644).
When players drew this card but left it in hand, they won 5% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -1.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
265 instances3.0%
Library
4.2%
Battlefield
63.0%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
121 decks
-
2
The Mindskinner
53 decks
-
3
Bruvac the Grandiloquent
36 decks
-
4
Umbris, Fear Manifest
35 decks
-
5
Hope Estheim
31 decks
-
6
Phenax, God of Deception
28 decks
-
7
The Wise Mothman
24 decks
-
8
Homer, the Hermit
14 decks
-
9
Saruman of Many Colors
11 decks
-
10
Tasha, the Witch Queen
10 decks
Card text
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling 
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Drew Tucker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.