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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Fractured Sanity
2%
Live Inclusion
Times Brought
769
Decks Running
366
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=101
2%
T1
1%
T2
16%
T3
9%
T4
11%
T5
55%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
19%
(16 / 101 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
769 brought · 341 playersBrought to game
769
Ever drawn
155
Reached battlefield
101
Still on board at game end
6
≥ -0.8pp
Players who cast this card win 23% of the time (n=91) , vs 15% when it never left the library (n=484).
When players drew this card but left it in hand, they won 4% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -0.8pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
199 instances3.0%
Library
3.0%
Battlefield
63.8%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
101 decks
-
2
The Mindskinner
44 decks
-
3
Bruvac the Grandiloquent
33 decks
-
4
Umbris, Fear Manifest
29 decks
-
5
Phenax, God of Deception
23 decks
-
6
Hope Estheim
21 decks
-
7
The Wise Mothman
19 decks
-
8
Homer, the Hermit
12 decks
-
9
Saruman of Many Colors
8 decks
-
10
Tasha, the Witch Queen
7 decks
Card text
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling 
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Drew Tucker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.