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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Fractured Sanity
1%
Decklist Inclusion
Times Brought
270
Decks Running
141
In Decks
966
Decklist Inclusion
1%
Format
Card text
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling 
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Drew Tucker
Final zone distribution
68 instances4.4%
Library
2.9%
Battlefield
64.7%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
43 decks
-
2
The Mindskinner
22 decks
-
3
Bruvac the Grandiloquent
11 decks
-
4
Phenax, God of Deception
10 decks
-
5
Hope Estheim
9 decks
-
6
The Wise Mothman
9 decks
-
7
Umbris, Fear Manifest
8 decks
-
8
Lazav, Dimir Mastermind
3 decks
-
9
Saruman of Many Colors
2 decks
-
10
Tasha, the Witch Queen
2 decks
The "good card" funnel
270 brought · 137 playersBrought to game
270
Ever drawn
45
Reached battlefield
29
Still on board at game end
2
≥ -5.8pp
Players who cast this card win 31% of the time (n=25) , vs 19% when it never left the library (n=169).
Observed gap +11.9pp; 95% confidence interval -5.8pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
28%
T3
7%
T4
14%
T5
52%
T6-9
0%
T10+
Median
6
P25
3
· P75
8
· max
9
On curve
28%
(8 / 29 cast on T3)
Cast same turn as drawn
21%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.