collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Fractured Sanity card art
Live Play Data

Fractured Sanity

{U} {U} {U} · Sorcery · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
1020
Decks Running
452
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=132
2%
T1
1%
T2
14%
T3
11%
T4
11%
T5
53%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 16% (18 / 132 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

1020 brought · 422 players
Brought to game
1020
Ever drawn
204
Reached battlefield
132
Still on board at game end
11
≥ -1.7pp

Players who cast this card win 22% of the time (n=118) , vs 16% when it never left the library (n=644).

When players drew this card but left it in hand, they won 5% (n=66).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -1.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

265 instances
3.0%
Library
4.2%
Battlefield
63.0%
Graveyard
10.2%
Exile

Commanders that played this card

in tracked games
Card text
Fractured Sanity card

Fractured Sanity

{U} {U} {U}
Sorcery
Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Drew Tucker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.