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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Fractured Sanity
2%
Live Inclusion
Times Brought
545
Decks Running
267
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=70
3%
T1
0%
T2
20%
T3
9%
T4
10%
T5
53%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
23%
(14 / 70 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
545 brought · 253 playersBrought to game
545
Ever drawn
104
Reached battlefield
70
Still on board at game end
4
≥ +2.5pp
Players who cast this card win 29% of the time (n=63) , vs 16% when it never left the library (n=340).
When players drew this card but left it in hand, they won 3% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.6pp; 95% confidence interval +2.5pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances3.5%
Library
2.8%
Battlefield
66.2%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
76 decks
-
2
The Mindskinner
34 decks
-
3
Bruvac the Grandiloquent
26 decks
-
4
Hope Estheim
18 decks
-
5
Umbris, Fear Manifest
18 decks
-
6
Phenax, God of Deception
15 decks
-
7
The Wise Mothman
15 decks
-
8
Homer, the Hermit
11 decks
-
9
Tasha, the Witch Queen
5 decks
-
10
Taskmaster, Mercenary Mimic
4 decks
Card text
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling 
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Drew Tucker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.