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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Fractured Sanity
Times Brought
545
Decks Running
265
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling 
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Drew Tucker
Final zone distribution
101 instances2.0%
Library
2.0%
Battlefield
61.4%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
68 decks
-
2
Umbris, Fear Manifest
31 decks
-
3
The Mindskinner
28 decks
-
4
The Wise Mothman
20 decks
-
5
Bruvac the Grandiloquent
19 decks
-
6
Hope Estheim
19 decks
-
7
Phenax, God of Deception
14 decks
-
8
Saruman of Many Colors
7 decks
-
9
Zellix, Sanity Flayer
7 decks
-
10
Tasha, the Witch Queen
6 decks
The "good card" funnel
545 brought · 244 playersBrought to game
545
Ever drawn
88
Reached battlefield
52
Still on board at game end
2
≥ -1.5pp
Players who cast this card win 28% of the time (n=38) , vs 21% when it never left the library (n=311).
When players drew this card but left it in hand, they won 17% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -1.5pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
0%
T1
6%
T2
21%
T3
21%
T4
13%
T5
29%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
11
On curve
27%
(11 / 52 cast on T3)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.