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Part of The Lost Caverns of Ixalan
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
From the Rubble
1%
Live Inclusion
Times Brought
220
Decks Running
103
Median Cast Turn
9
Drawn → Played
46%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
0%
T5
62%
T6-9
33%
T10+
Median
9
P25
7
· P75
10
· max
12
On curve
14%
(2 / 21 cast on T6)
The "good card" funnel
220 brought · 96 playersBrought to game
220
Ever drawn
46
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 37% of the time (n=21) , vs 21% when it never left the library (n=142).
When players drew this card but left it in hand, they won 40% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.7pp; 95% confidence interval -4.2pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances5.7%
Library
22.6%
Battlefield
26.4%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
87 decks
-
2
Gishath, Sun's Avatar
8 decks
-
3
Atla Palani, Nest Tender
2 decks
-
4
Thurid, Mare of Destiny
2 decks
-
5
Akroma, Vision of Ixidor
1 decks
-
6
Jodah, the Unifier
1 decks
-
7
Mirri, Weatherlight Duelist
1 decks
-
8
Rin and Seri, Inseparable
1 decks
Card text
From the Rubble
Enchantment
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Ryan Valle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.