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Part of The Lost Caverns of Ixalan
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
From the Rubble
1%
Live Inclusion
Times Brought
272
Decks Running
134
Median Cast Turn
9
Drawn → Played
42%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
60%
T6-9
32%
T10+
Median
9
P25
7
· P75
10
· max
12
On curve
16%
(2 / 25 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
272 brought · 125 playersBrought to game
272
Ever drawn
59
Reached battlefield
25
Still on board at game end
15
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 38% of the time (n=25) , vs 22% when it never left the library (n=175).
When players drew this card but left it in hand, they won 36% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval -2.4pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances8.8%
Library
22.1%
Battlefield
25.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
114 decks
-
2
Gishath, Sun's Avatar
9 decks
-
3
Atla Palani, Nest Tender
3 decks
-
4
Thurid, Mare of Destiny
2 decks
-
5
Akroma, Vision of Ixidor
1 decks
-
6
Gisela, the Broken Blade
1 decks
-
7
Jodah, the Unifier
1 decks
-
8
Mirri, Weatherlight Duelist
1 decks
-
9
Rin and Seri, Inseparable
1 decks
-
10
Suki, Kyoshi Warrior
1 decks
Card text
From the Rubble
Enchantment
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Ryan Valle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.