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Part of The Lost Caverns of Ixalan
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
From the Rubble
0%
Decklist Inclusion
Times Brought
143
Decks Running
73
In Decks
424
Decklist Inclusion
0%
Format
Card text
From the Rubble
Enchantment
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Ryan Valle
Final zone distribution
37 instances5.4%
Library
24.3%
Battlefield
21.6%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
62 decks
-
2
Gishath, Sun's Avatar
4 decks
-
3
Atla Palani, Nest Tender
2 decks
-
4
Thurid, Mare of Destiny
2 decks
-
5
Jodah, the Unifier
1 decks
-
6
Mirri, Weatherlight Duelist
1 decks
-
7
Rin and Seri, Inseparable
1 decks
The "good card" funnel
143 brought · 68 playersBrought to game
143
Ever drawn
33
Reached battlefield
15
Still on board at game end
9
≥ -10.1pp
Players who cast this card win 33% of the time (n=15) , vs 21% when it never left the library (n=93).
When players drew this card but left it in hand, they won 48% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.8pp; 95% confidence interval -10.1pp to +35.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
15 of 100 times cast
15%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.