Frostboil Snarl
19% of tracked Izzet and allied-color Commander decks on Playgroup Live run Frostboil Snarl, and 71% of drawn copies reach the battlefield, landing on a median turn of 4.
Frostboil Snarl is the blue-red Snarl land from the Marvel Super Heroes Commander set, entering untapped only when you reveal an Island or Mountain from your hand. Across 1478 tracked multiplayer games on Playgroup Live, it appears in 811 of the 4174 distinct decks in our dataset, a 19% inclusion rate concentrated almost entirely in Izzet and Grixis color identities.
When the card reaches a player's hand, 71% of drawn copies get played before the game ends. Median first-play lands on turn 4, and the mode is turn 1, reflecting players who open it in their starting hand and drop it immediately. Once on the battlefield, stickiness is 91%: lands face little interaction in most pods, and this one is no exception. The data is well-spread across 708 unique players, with no single contributor accounting for more than a small fraction of tracked instances, which gives the numbers reasonable breadth for a newer card.
Frostboil Snarl fits the role of a budget-accessible dual that rewards decks dense with basic Islands and Mountains. It competes in the same slot as Steam Vents and Sulfur Falls, but its condition is strict enough that heavily non-basic lists often skip it. The commander distribution reflects that: Doctor Doom, Captain America, and Rootha lead the pack, each piloting Izzet or allied-color shells where basic lands remain common.
- 19% of tracked Commander decks include Frostboil Snarl
- 71% of drawn copies reach the battlefield before the game ends
- T4 median first-play turn, with turn 1 as the most common single turn
- 91% battlefield stickiness once played
- 708 unique players have brought this card to a tracked game, spreading the data broadly
First-cast turn
n=287The "good card" funnel
1609 brought · 708 playersOf 1609 copies brought to multiplayer games, 403 were drawn, 287 of those were played, and the large majority remained on the battlefield through end of game at a stickiness rate of 91%.
Players who cast this card win 26% of the time (n=269) , vs 22% when it never left the library (n=1014).
When players drew this card but left it in hand, they won 28% (n=110) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval -0.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
440 instancesMost played copies of Frostboil Snarl finish the game on the battlefield, which is expected for a land with no built-in sacrifice clause. The majority of instances that never leave the library reflect decks where the card simply wasn't drawn.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
108 decks
-
2
Captain America, Team Leader
100 decks
-
3
Rootha, Mastering the Moment
61 decks
-
4
Sauron, Lord of the Rings
42 decks
-
5
Vivi Ornitier
30 decks
-
6
Sauron, the Dark Lord
25 decks
-
7
Admiral Brass, Unsinkable
20 decks
-
8
Ovika, Enigma Goliath
19 decks
-
9
Ghyrson Starn, Kelermorph
17 decks
-
10
The Tenth Doctor
15 decks
Doctor Doom and Captain America lead in raw deck count, but the list spans pure Izzet commanders like Rootha and Vivi through Grixis pairings, showing Frostboil Snarl earns its slot across a range of blue-red shells rather than concentrating in one archetype.