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Frostboil Snarl card art
Live Play Data

Frostboil Snarl

Land · Marvel Super Heroes Commander (MSC)
20%
Live Inclusion
Times Brought
715
Decks Running
366
Median Cast Turn
3.0
Drawn → Played
70%
Format

Frostboil Snarl sits in 20% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 3.0 and 70% of drawn copies reaching the battlefield before the game ends.

Frostboil Snarl appears in 20% of tracked Commander decks on Playgroup Live, landing on the battlefield on turn 3.0 at the median. It is the Izzet (blue-red) entry in the Snarl cycle, entering untapped only when you reveal an Island or Mountain from your hand.

The data is spread across 323 distinct players, with no single contributor accounting for more than 5% of tracked instances. That breadth makes the early signal more credible than a concentrated sample would. Of copies drawn, 70% reached the battlefield. The remainder reflects games that ended before the land could be played, not a decision to hold it. Once a copy resolves, it sticks 91% of the time through the end of the game, consistent with what you would expect from a land with no activated sacrifice effect.

Commander's color-identity rule limits Frostboil Snarl to decks containing red and/or blue. Its strongest showing in the tracked dataset is among Izzet and Grixis commanders, where a reliable untapped dual that costs nothing beyond revealing a basic type is a straightforward inclusion.

At a glance
  • 20% of tracked Commander decks include Frostboil Snarl
  • T3.0 median turn Frostboil Snarl first hits the battlefield
  • 70% of drawn copies reach the battlefield before game end
  • 91% battlefield stickiness once the land resolves
  • 323 distinct players have brought Frostboil Snarl to a tracked game
  • 718 total instances brought across all tracked games

First-cast turn

n=140
33%
T1
13%
T2
5%
T3
11%
T4
11%
T5
22%
T6-9
5%
T10+
Median 3.0 P25 1 · P75 6 · max 16
Cast same turn as drawn 66%

The "good card" funnel

718 brought · 323 players
Brought to game
718
Ever drawn
200
Reached battlefield
140
Still on board at game end
128
70%

Of 718 Frostboil Snarls brought to tracked games, 200 were drawn, 140 of those were played, and the clear majority stayed on the battlefield through the end of the game.

≥ -2.8pp

Players who cast this card win 27% of the time (n=135) , vs 22% when it never left the library (n=468).

When players drew this card but left it in hand, they won 23% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.6pp; 95% confidence interval -2.8pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

213 instances
3.3%
Library
60.1%
Battlefield
13.1%
Graveyard
4.2%
Exile

The vast majority of Frostboil Snarls never leave the library in any given game, which is expected for a singleton land in a 100-card deck. The copies that do surface show strong battlefield retention.

Commanders that played this card

in tracked games

The commander list is spread across Izzet, Grixis, and Temur color identities, with no single commander dominating. Rootha, Mastering the Moment leads but accounts for only a fraction of the total tracked decks, signaling broad adoption across the blue-red spectrum.

Frequently Asked

How often is Frostboil Snarl drawn in a Commander game?
Across 647 tracked multiplayer Commander games where Frostboil Snarl was in the deck, it was drawn 28% of the time. That is in the normal range for a singleton in a 100-card deck. Of 200 drawn copies, 70% were played before the game ended.
What turn does Frostboil Snarl usually enter the battlefield?
The median first-cast turn is 3.0. The distribution clusters heavily at turn 1 (the most common single turn in the dataset), reflecting copies kept in opening hands. The mean is pulled higher by copies drawn later in the game. The p25-p75 range runs from turn 1 to turn 6, so roughly half of all casts land in that window.
Does Frostboil Snarl enter the battlefield untapped reliably?
The Snarl cycle enters untapped only when you reveal an Island or Mountain from your hand at the time it enters. In dedicated Izzet builds with a high basic-land count, this condition is met often in the early turns, which likely contributes to the mode of turn 1 in the cast distribution. Decks splashing blue or red with fewer basics may find it enters tapped more frequently.
Is Frostboil Snarl banned anywhere relevant to Commander players?
Frostboil Snarl is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There are no current bans in Commander. It is also not legal in PreDH, which restricts cards to pre-2004 printings.
How concentrated is the Frostboil Snarl data across players?
The tracked instances come from 323 distinct players. The single heaviest contributor accounts for 5% of all instances, well below the 15% threshold where concentration would meaningfully skew the results. That spread adds credibility to the directional patterns in the data, though the absolute game count is still modest enough that no finding should be treated as conclusive.
Which commanders most commonly run Frostboil Snarl?
Among commanders with meaningful deck counts in the tracked dataset, Rootha, Mastering the Moment leads with 34 decks, followed by Captain America, Team Leader at 29 and Doctor Doom, King of Latveria at 24. The pattern is straightforward: commanders with red-blue in their color identity can run this land, and Izzet and Grixis strategies make up the bulk of the tracked shells.