Frostboil Snarl
Frostboil Snarl sits in 21% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 4 and 69% of drawn copies reaching the battlefield before the game ends.
Frostboil Snarl appears in 21% of tracked Commander decks on Playgroup Live, landing on the battlefield on turn 4 at the median. It is the Izzet (blue-red) entry in the Snarl cycle, entering untapped only when you reveal an Island or Mountain from your hand.
The data is spread across 339 distinct players, with no single contributor accounting for more than 5% of tracked instances. That breadth makes the early signal more credible than a concentrated sample would. Of copies drawn, 69% reached the battlefield. The remainder reflects games that ended before the land could be played, not a decision to hold it. Once a copy resolves, it sticks 92% of the time through the end of the game, consistent with what you would expect from a land with no activated sacrifice effect.
Commander's color-identity rule limits Frostboil Snarl to decks containing red and/or blue. Its strongest showing in the tracked dataset is among Izzet and Grixis commanders, where a reliable untapped dual that costs nothing beyond revealing a basic type is a straightforward inclusion.
- 21% of tracked Commander decks include Frostboil Snarl
- T4 median turn Frostboil Snarl first hits the battlefield
- 69% of drawn copies reach the battlefield before game end
- 92% battlefield stickiness once the land resolves
- 339 distinct players have brought Frostboil Snarl to a tracked game
- 766 total instances brought across all tracked games
First-cast turn
n=145The "good card" funnel
766 brought · 339 playersOf 766 Frostboil Snarls brought to tracked games, 211 were drawn, 145 of those were played, and the clear majority stayed on the battlefield through the end of the game.
Players who cast this card win 27% of the time (n=139) , vs 22% when it never left the library (n=498).
When players drew this card but left it in hand, they won 26% (n=63) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval -2.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
225 instancesThe vast majority of Frostboil Snarls never leave the library in any given game, which is expected for a singleton land in a 100-card deck. The copies that do surface show strong battlefield retention.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
40 decks
-
2
Rootha, Mastering the Moment
39 decks
-
3
Captain America, Team Leader
36 decks
-
4
Sauron, Lord of the Rings
22 decks
-
5
Vivi Ornitier
12 decks
-
6
Admiral Brass, Unsinkable
11 decks
-
7
Ovika, Enigma Goliath
11 decks
-
8
Saheeli, Radiant Creator
9 decks
-
9
Sauron, the Dark Lord
9 decks
-
10
Davros, Dalek Creator
8 decks
The commander list is spread across Izzet, Grixis, and Temur color identities, with no single commander dominating. Rootha, Mastering the Moment leads but accounts for only a fraction of the total tracked decks, signaling broad adoption across the blue-red spectrum.