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Frostboil Snarl card art
Live Play Data

Frostboil Snarl

Land · Marvel Super Heroes Commander (MSC)
19%
Live Inclusion
Times Brought
1606
Decks Running
811
Median Cast Turn
4
Drawn → Played
71%
Format

19% of tracked Izzet and allied-color Commander decks on Playgroup Live run Frostboil Snarl, and 71% of drawn copies reach the battlefield, landing on a median turn of 4.

Frostboil Snarl is the blue-red Snarl land from the Marvel Super Heroes Commander set, entering untapped only when you reveal an Island or Mountain from your hand. Across 1478 tracked multiplayer games on Playgroup Live, it appears in 811 of the 4174 distinct decks in our dataset, a 19% inclusion rate concentrated almost entirely in Izzet and Grixis color identities.

When the card reaches a player's hand, 71% of drawn copies get played before the game ends. Median first-play lands on turn 4, and the mode is turn 1, reflecting players who open it in their starting hand and drop it immediately. Once on the battlefield, stickiness is 91%: lands face little interaction in most pods, and this one is no exception. The data is well-spread across 708 unique players, with no single contributor accounting for more than a small fraction of tracked instances, which gives the numbers reasonable breadth for a newer card.

Frostboil Snarl fits the role of a budget-accessible dual that rewards decks dense with basic Islands and Mountains. It competes in the same slot as Steam Vents and Sulfur Falls, but its condition is strict enough that heavily non-basic lists often skip it. The commander distribution reflects that: Doctor Doom, Captain America, and Rootha lead the pack, each piloting Izzet or allied-color shells where basic lands remain common.

At a glance
  • 19% of tracked Commander decks include Frostboil Snarl
  • 71% of drawn copies reach the battlefield before the game ends
  • T4 median first-play turn, with turn 1 as the most common single turn
  • 91% battlefield stickiness once played
  • 708 unique players have brought this card to a tracked game, spreading the data broadly

First-cast turn

n=287
28%
T1
13%
T2
8%
T3
9%
T4
13%
T5
24%
T6-9
5%
T10+
Median 4 P25 1 · P75 6 · max 16
Cast same turn as drawn 62%

The "good card" funnel

1609 brought · 708 players
Brought to game
1609
Ever drawn
403
Reached battlefield
287
Still on board at game end
262
71%

Of 1609 copies brought to multiplayer games, 403 were drawn, 287 of those were played, and the large majority remained on the battlefield through end of game at a stickiness rate of 91%.

≥ -0.9pp

Players who cast this card win 26% of the time (n=269) , vs 22% when it never left the library (n=1014).

When players drew this card but left it in hand, they won 28% (n=110) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.4pp; 95% confidence interval -0.9pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

440 instances
3.0%
Library
59.5%
Battlefield
15.7%
Graveyard
4.3%
Exile

Most played copies of Frostboil Snarl finish the game on the battlefield, which is expected for a land with no built-in sacrifice clause. The majority of instances that never leave the library reflect decks where the card simply wasn't drawn.

Commanders that played this card

in tracked games

Doctor Doom and Captain America lead in raw deck count, but the list spans pure Izzet commanders like Rootha and Vivi through Grixis pairings, showing Frostboil Snarl earns its slot across a range of blue-red shells rather than concentrating in one archetype.

Card text
Frostboil Snarl card

Frostboil Snarl

Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Fariba Khamseh

Frequently Asked

How often is Frostboil Snarl drawn in a Commander game?
Across 1478 tracked multiplayer games where Frostboil Snarl was in the deck, it was drawn 25% of the time. That rate is typical for a singleton land in a 100-card deck. Of the 403 instances that reached a player's hand, 71% were played before the game concluded. The remainder were mostly held in games that ended before the mana was needed.
What turn does Frostboil Snarl usually get played?
Median first-play turn is 4 in multiplayer games tracked on Playgroup Live. The distribution is front-loaded: turn 1 is the single most common landing spot, capturing players who open Frostboil Snarl in their starting hand. The interquartile range runs from turn 1 to turn 6, meaning most copies that get played land in the first few turns of the game.
Does playing Frostboil Snarl correlate with winning?
In our multiplayer sample, 26% of participations where Frostboil Snarl reached the battlefield ended in a win for that player, compared to 22% when the card never left the library. The +4.4 percentage-point difference is a directional early signal, not a conclusive finding. The confidence interval around the delta touches zero on the lower bound, so interpret this as promising but not settled. Win rates are normalized to a 4-player baseline.
Is Frostboil Snarl worth including if my deck runs few basic lands?
Frostboil Snarl enters tapped unless you reveal an Island or Mountain from your hand on the turn it enters. Decks that have cut most or all basics in favor of fetchlands and shocklands will rarely trigger the condition, making it effectively a tapped dual in those shells. The card earns its slot in decks that still run a meaningful number of basic Islands and Mountains, which is why you see it most in Izzet commanders like Rootha, Mastering the Moment, that lean on basics to keep the mana base affordable.
Is Frostboil Snarl legal in Commander?
Yes. Frostboil Snarl is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is blue-red, so it fits any Commander deck whose identity includes both U and R.
How concentrated is the Frostboil Snarl data across players?
708 distinct players have brought Frostboil Snarl to a tracked game on Playgroup Live. The heaviest single contributor accounts for just 25% of all instances, a low concentration figure that suggests the dataset reflects broad community usage rather than one or two prolific players skewing the numbers. That spread is a meaningful strength for a card from a recent set.