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Part of Tarkir Dragonstorm
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Enchantment
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Frostcliff Siege
4%
Live Inclusion
Times Brought
369
Decks Running
164
Median Cast Turn
6.0
Drawn → Played
60%
Format
First-cast turn
n=54
0%
T1
7%
T2
19%
T3
4%
T4
19%
T5
44%
T6-9
7%
T10+
Median
6.0
P25
3
· P75
7
· max
20
On curve
26%
(10 / 54 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
369 brought · 168 playersBrought to game
369
Ever drawn
90
Reached battlefield
54
Still on board at game end
43
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 30% of the time (n=54) , vs 28% when it never left the library (n=235).
When players drew this card but left it in hand, they won 29% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -9.9pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances4.1%
Library
43.9%
Battlefield
18.4%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
25 decks
-
2
Kratos, Stoic Father
17 decks
-
3
Ureni of the Unwritten
16 decks
-
4
Rootha, Mastering the Moment
9 decks
-
5
The Ur-Dragon
9 decks
-
6
Sokka, Tenacious Tactician
8 decks
-
7
Captain Howler, Sea Scourge
5 decks
-
8
Bria, Riptide Rogue
4 decks
-
9
Eshki, Temur's Roar
4 decks
-
10
Riku of Many Paths
4 decks
Card text
Frostcliff Siege
Enchantment
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Tarkir: Dragonstorm (TDM)
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Rare
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Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.