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Part of Marvel Super Heroes
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Enchantment — Aura
·
Marvel Super Heroes (MSH)
Live Play Data
Frozen in Ice
1%
Live Inclusion
Times Brought
265
Decks Running
101
Median Cast Turn
6
Drawn → Played
81%
Format
First-cast turn
n=47
0%
T1
0%
T2
6%
T3
15%
T4
19%
T5
51%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
6%
(3 / 47 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
265 brought · 83 playersBrought to game
265
Ever drawn
58
Reached battlefield
47
Still on board at game end
16
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.5pp
Players who cast this card win 14% of the time (n=43) , vs 17% when it never left the library (n=170).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.4pp; 95% confidence interval -14.5pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances1.5%
Library
24.2%
Battlefield
48.5%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
10 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
3
Bruce Banner // The Incredible Hulk
5 decks
-
4
Captain America, Team Leader
5 decks
-
5
Doctor Doom, King of Latveria
5 decks
-
6
Thanos, the Mad Titan
5 decks
-
7
Namor the Sub-Mariner
3 decks
-
8
Captain America, First Avenger
2 decks
-
9
Captain America, Living Legend
2 decks
-
10
Dr. Madison Li
2 decks
Card text
Frozen in Ice
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Marvel Super Heroes (MSH)
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Common
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Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.