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Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes (MSH)
Card Preview
Frozen in Ice
0%
Decklist Inclusion
Times Brought
134
Decks Running
40
In Decks
170
Decklist Inclusion
0%
Format
Card text
Frozen in Ice
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Ioannis Fiore
Final zone distribution
33 instances27.3%
Battlefield
42.4%
Graveyard
12.1%
Exile
18.2%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
6 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
3
Bruce Banner // The Incredible Hulk
3 decks
-
4
Namor the Sub-Mariner
3 decks
-
5
Thanos, the Mad Titan
3 decks
-
6
Captain America, Team Leader
2 decks
-
7
Tuvasa the Sunlit
2 decks
-
8
Ant-Man, Elusive Avenger
1 decks
-
9
Brago, King Eternal
1 decks
-
10
Captain America, First Avenger
1 decks
The "good card" funnel
134 brought · 35 playersBrought to game
134
Ever drawn
30
Reached battlefield
23
Still on board at game end
9
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -26.7pp
Players who cast this card win 8% of the time (n=22) , vs 21% when it never left the library (n=84).
Observed gap -13.2pp; 95% confidence interval -26.7pp to +0.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
13%
T3
13%
T4
13%
T5
52%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
13%
(3 / 23 cast on T3)
Cast same turn as drawn
17%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.