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Part of Marvel Super Heroes
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Enchantment — Aura
·
Marvel Super Heroes (MSH)
Live Play Data
Frozen in Ice
0%
Live Inclusion
Times Brought
201
Decks Running
66
Median Cast Turn
6
Drawn → Played
79%
Format
First-cast turn
n=33
0%
T1
0%
T2
9%
T3
18%
T4
18%
T5
45%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
9%
(3 / 33 cast on T3)
Cast same turn as drawn
15%
The "good card" funnel
201 brought · 56 playersBrought to game
201
Ever drawn
42
Reached battlefield
33
Still on board at game end
13
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.7pp
Players who cast this card win 9% of the time (n=31) , vs 20% when it never left the library (n=131).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -11.0pp; 95% confidence interval -22.7pp to +0.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
27.7%
Battlefield
40.4%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
2
Tony Stark // The Invincible Iron Man
6 decks
-
3
Captain America, Team Leader
4 decks
-
4
Thanos, the Mad Titan
4 decks
-
5
Bruce Banner // The Incredible Hulk
3 decks
-
6
Namor the Sub-Mariner
3 decks
-
7
Doctor Doom, King of Latveria
2 decks
-
8
Kang, Temporal Tyrant
2 decks
-
9
Ms. Bumbleflower
2 decks
-
10
Norman Osborn // Green Goblin
2 decks
Card text
Frozen in Ice
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Marvel Super Heroes (MSH)
·
Common
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Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.