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Part of Duskmourn: House of Horror
·
Enchantment — Room // Enchantment — Room
·
Duskmourn: House of Horror (DSK)
Card Preview
Funeral Room // Awakening Hall
1%
Decklist Inclusion
Times Brought
248
Decks Running
113
In Decks
792
Decklist Inclusion
1%
Format
Final zone distribution
58 instances44.8%
Battlefield
12.1%
Graveyard
8.6%
Exile
34.5%
Hand
Commanders that played this card
in tracked games-
1
Marina Vendrell
10 decks
-
2
Wilhelt, the Rotcleaver
7 decks
-
3
Chatterfang, Squirrel General
5 decks
-
4
Meren of Clan Nel Toth
5 decks
-
5
Teysa Karlov
5 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
7
Valgavoth, Harrower of Souls
3 decks
-
8
Zur, Eternal Schemer
3 decks
-
9
Ayli, Eternal Pilgrim
2 decks
-
10
Deadpool, Trading Card
2 decks
The "good card" funnel
248 brought · 102 playersBrought to game
248
Ever drawn
48
Reached battlefield
29
Still on board at game end
26
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 43% of the time (n=28) , vs 28% when it never left the library (n=175).
When players drew this card but left it in hand, they won 14% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.5pp; 95% confidence interval -4.9pp to +33.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
7%
T2
7%
T3
21%
T4
17%
T5
34%
T6-9
14%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
100%
(1 / 29 cast on T11)
Cast same turn as drawn
25%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.