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Part of Secrets of Strixhaven
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Sorcery
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Furygale Flocking
1%
Live Inclusion
Times Brought
125
Decks Running
69
Median Cast Turn
—
Drawn → Played
56%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
125 brought · 64 playersBrought to game
125
Ever drawn
34
Reached battlefield
19
Still on board at game end
2
≥ -16.8pp
Players who cast this card win 35% of the time (n=17) , vs 29% when it never left the library (n=83).
When players drew this card but left it in hand, they won 28% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -16.8pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances5.9%
Battlefield
35.3%
Graveyard
8.8%
Exile
50.0%
Hand
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
50 decks
-
2
Lorehold, the Historian
3 decks
-
3
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
4
Aziza, Mage Tower Captain
2 decks
-
5
Codie, Vociferous Codex
2 decks
-
6
Muddle, the Ever-Changing
2 decks
-
7
Scarlet Witch, Chaotic Avenger
2 decks
-
8
Anhelo, the Painter
1 decks
-
9
Krark, the Thumbless
1 decks
-
10
Magnus the Red
1 decks
Card text
Furygale Flocking
Sorcery
This spell costs
less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Loïc Canavaggia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.