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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Furygale Flocking
1%
Live Inclusion
Times Brought
298
Decks Running
131
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=45
0%
T1
0%
T2
0%
T3
13%
T4
11%
T5
60%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
91%
(3 / 45 cast on T10)
Cast same turn as drawn
33%
The "good card" funnel
298 brought · 121 playersBrought to game
298
Ever drawn
77
Reached battlefield
45
Still on board at game end
8
≥ +13.0pp
Players who cast this card win 55% of the time (n=40) , vs 26% when it never left the library (n=194).
When players drew this card but left it in hand, they won 25% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +29.4pp; 95% confidence interval +13.0pp to +45.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances1.2%
Library
9.4%
Battlefield
41.2%
Graveyard
16.5%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
88 decks
-
2
Lorehold, the Historian
8 decks
-
3
Ashling, Rekindled // Ashling, Rimebound
4 decks
-
4
Aziza, Mage Tower Captain
3 decks
-
5
Muddle, the Ever-Changing
3 decks
-
6
Prismari, the Inspiration
3 decks
-
7
Codie, Vociferous Codex
2 decks
-
8
Eris, Roar of the Storm
2 decks
-
9
Scarlet Witch, Chaotic Avenger
2 decks
-
10
The Emperor of Palamecia // The Lord Master of Hell
2 decks
Card text
Furygale Flocking
Sorcery
This spell costs
less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Loïc Canavaggia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.