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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Galadhrim Ambush
1%
Live Inclusion
Times Brought
702
Decks Running
342
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=66
2%
T1
3%
T2
0%
T3
8%
T4
6%
T5
62%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
12%
(5 / 66 cast on T4)
Cast same turn as drawn
12%
The "good card" funnel
702 brought · 322 playersBrought to game
702
Ever drawn
133
Reached battlefield
66
Still on board at game end
6
≥ -1.4pp
Players who cast this card win 30% of the time (n=63) , vs 21% when it never left the library (n=479).
When players drew this card but left it in hand, they won 25% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -1.4pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instances1.4%
Library
4.1%
Battlefield
49.3%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
41 decks
-
2
Maralen, Fae Ascendant
33 decks
-
3
Galadriel, Elven-Queen
32 decks
-
4
Galadriel, Light of Valinor
31 decks
-
5
High Perfect Morcant
29 decks
-
6
Thranduil, the Elvenking
24 decks
-
7
Witherbloom, the Balancer
18 decks
-
8
Dionus, Elvish Archdruid
17 decks
-
9
Voja, Jaws of the Conclave
12 decks
-
10
Baba Lysaga, Night Witch
6 decks
Card text
Galadhrim Ambush
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by John Di Giovanni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.