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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Card Preview
Galadhrim Ambush
1%
Decklist Inclusion
Times Brought
275
Decks Running
133
In Decks
1103
Decklist Inclusion
1%
Format
Card text
Galadhrim Ambush
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by John Di Giovanni
Final zone distribution
59 instances1.7%
Library
8.5%
Battlefield
44.1%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
18 decks
-
2
Maralen, Fae Ascendant
17 decks
-
3
Galadriel, Elven-Queen
16 decks
-
4
Galadriel, Light of Valinor
13 decks
-
5
High Perfect Morcant
12 decks
-
6
Witherbloom, the Balancer
8 decks
-
7
Thranduil, the Elvenking
7 decks
-
8
Voja, Jaws of the Conclave
6 decks
-
9
Baba Lysaga, Night Witch
4 decks
-
10
Dionus, Elvish Archdruid
3 decks
The "good card" funnel
275 brought · 130 playersBrought to game
275
Ever drawn
51
Reached battlefield
25
Still on board at game end
5
≥ -12.1pp
Players who cast this card win 25% of the time (n=23) , vs 20% when it never left the library (n=191).
When players drew this card but left it in hand, they won 30% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.7pp; 95% confidence interval -12.1pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
4%
T2
0%
T3
12%
T4
0%
T5
56%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
20%
(3 / 25 cast on T4)
Cast same turn as drawn
20%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.