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Galadhrim Ambush card art
Live Play Data

Galadhrim Ambush

{3} {G} · Instant · Tales of Middle-earth Commander (LTC)
2%
Live Inclusion
Times Brought
551
Decks Running
272
Median Cast Turn
7.0
Drawn → Played
49%
Format

First-cast turn

n=52
2%
T1
2%
T2
0%
T3
8%
T4
4%
T5
67%
T6-9
17%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 12% (4 / 52 cast on T4) Cast same turn as drawn 13%

The "good card" funnel

551 brought · 259 players
Brought to game
551
Ever drawn
107
Reached battlefield
52
Still on board at game end
6
≥ -5.1pp

Players who cast this card win 28% of the time (n=49) , vs 21% when it never left the library (n=374).

When players drew this card but left it in hand, they won 23% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval -5.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

119 instances
1.7%
Library
5.0%
Battlefield
47.9%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Galadhrim Ambush card

Galadhrim Ambush

{3} {G}
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by John Di Giovanni

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.