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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Galadriel's Dismissal
3%
Live Inclusion
Times Brought
2277
Decks Running
800
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=307
1%
T1
0%
T2
1%
T3
5%
T4
11%
T5
63%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
19
On curve
1%
(2 / 307 cast on T1)
Cast same turn as drawn
18%
The "good card" funnel
2277 brought · 660 playersBrought to game
2277
Ever drawn
526
Reached battlefield
307
Still on board at game end
39
≥ +1.4pp
Players who cast this card win 35% of the time (n=281) , vs 27% when it never left the library (n=1511).
When players drew this card but left it in hand, they won 29% (n=199).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +1.4pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
580 instances1.9%
Library
6.7%
Battlefield
54.8%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Light of Valinor
39 decks
-
2
Ms. Bumbleflower
38 decks
-
3
Anti-Venom, Horrifying Healer
29 decks
-
4
Giada, Font of Hope
27 decks
-
5
Light-Paws, Emperor's Voice
27 decks
-
6
Dáin of the Ancient Halls
19 decks
-
7
Aragorn, the Uniter
16 decks
-
8
Thorin, King of Durin's Folk
16 decks
-
9
Cloud, Ex-SOLDIER
12 decks
-
10
Cloud, Midgar Mercenary
11 decks
Card text
Galadriel's Dismissal
Instant
Kicker 
(You may pay an additional 
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.