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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Galadriel's Dismissal
3%
Live Inclusion
Times Brought
1870
Decks Running
675
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=243
1%
T1
0%
T2
2%
T3
9%
T4
16%
T5
58%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
19
On curve
1%
(2 / 243 cast on T1)
Cast same turn as drawn
17%
The "good card" funnel
1870 brought · 568 playersBrought to game
1870
Ever drawn
426
Reached battlefield
243
Still on board at game end
31
≥ +0.2pp
Players who cast this card win 34% of the time (n=223) , vs 28% when it never left the library (n=1249).
When players drew this card but left it in hand, they won 29% (n=166).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +0.2pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
466 instances1.9%
Library
6.7%
Battlefield
54.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Light of Valinor
33 decks
-
2
Ms. Bumbleflower
30 decks
-
3
Anti-Venom, Horrifying Healer
26 decks
-
4
Light-Paws, Emperor's Voice
24 decks
-
5
Giada, Font of Hope
20 decks
-
6
Dáin of the Ancient Halls
16 decks
-
7
Thorin, King of Durin's Folk
16 decks
-
8
Aragorn, the Uniter
14 decks
-
9
Cloud, Midgar Mercenary
11 decks
-
10
Cloud, Ex-SOLDIER
10 decks
Card text
Galadriel's Dismissal
Instant
Kicker 
(You may pay an additional 
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Alexander Mokhov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.