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Part of Tales of Middle-earth
·
Instant
·
Tales of Middle-earth Commander (LTC)
Card Preview
Galadriel's Dismissal
Times Brought
976
Decks Running
475
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Galadriel's Dismissal
Instant
Kicker 
(You may pay an additional 
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Alexander Mokhov
Final zone distribution
185 instances1.1%
Library
6.5%
Battlefield
35.1%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Light of Valinor
41 decks
-
2
Giada, Font of Hope
23 decks
-
3
Light-Paws, Emperor's Voice
21 decks
-
4
Thorin, King of Durin's Folk
21 decks
-
5
Anti-Venom, Horrifying Healer
19 decks
-
6
Heliod, Sun-Crowned
12 decks
-
7
Ms. Bumbleflower
12 decks
-
8
Kaalia of the Vast
8 decks
-
9
King of the Oathbreakers
8 decks
-
10
Vihaan, Goldwaker
8 decks
The "good card" funnel
976 brought · 414 playersBrought to game
976
Ever drawn
170
Reached battlefield
71
Still on board at game end
12
≥ -4.3pp
Players who cast this card win 29% of the time (n=55) , vs 26% when it never left the library (n=563).
When players drew this card but left it in hand, they won 26% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -4.3pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=71
3%
T1
0%
T2
1%
T3
6%
T4
11%
T5
56%
T6-9
23%
T10+
Median
7
P25
6
· P75
9
· max
42
On curve
3%
(2 / 71 cast on T1)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.