Game of Chaos card art
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Game of Chaos

{R} {R} {R} · Sorcery · Fifth Edition (5ED)
Times Brought
163
Decks Running
81
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Game of Chaos card

Game of Chaos

{R} {R} {R}
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Fifth Edition (5ED) · Rare · Illustrated by Thomas Gianni

Final zone distribution

59 instances
3.4%
Library
18.6%
Battlefield
35.6%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

163 brought · 86 players
Brought to game
163
Ever drawn
54
Reached battlefield
25
Still on board at game end
11
≥ +3.6pp

Players who cast this card win 33% of the time (n=21) , vs 18% when it never left the library (n=80).

When players drew this card but left it in hand, they won 31% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.2pp; 95% confidence interval +3.6pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
4%
T1
0%
T2
4%
T3
16%
T4
24%
T5
32%
T6-9
20%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 8% (1 / 25 cast on T3) Cast same turn as drawn 57%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.