collections_bookmark
Part of Reality Fracture
·
Enchantment
·
Reality Fracture (FRA)
Live Play Data
Gardenize
1%
Live Inclusion
Times Brought
482
Decks Running
178
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=79
0%
T1
0%
T2
11%
T3
19%
T4
13%
T5
46%
T6-9
11%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
11%
(9 / 79 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
482 brought · 157 playersBrought to game
482
Ever drawn
125
Reached battlefield
79
Still on board at game end
62
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.6pp
Players who cast this card win 21% of the time (n=79) , vs 23% when it never left the library (n=330).
When players drew this card but left it in hand, they won 22% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -11.6pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
135 instances3.7%
Library
45.9%
Battlefield
19.3%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
8 decks
-
2
Toph, the First Metalbender
8 decks
-
3
Uugguu, the Omniplasm
7 decks
-
4
Kwia Vigorbloom
6 decks
-
5
Slimefoot, the Stowaway
6 decks
-
6
Ygra, Eater of All
6 decks
-
7
Blech, Loafing Pest
5 decks
-
8
Dina, Essence Brewer
5 decks
-
9
Meren of Clan Nel Toth
5 decks
-
10
Aerid Konstrari
4 decks
Card text
Gardenize
Enchantment
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Reality Fracture (FRA)
·
Rare
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.