Card Preview
Gargos, Vicious Watcher
0%
Decklist Inclusion
Times Brought
177
Decks Running
74
In Decks
520
Decklist Inclusion
0%
Format
Card text
Gargos, Vicious Watcher
Legendary Creature — Hydra
Vigilance
Hydra spells you cast cost
less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
8 / 7
Core Set 2020 (M20)
·
Rare
·
Illustrated by Mathias Kollros
Final zone distribution
66 instances37.9%
Battlefield
19.7%
Graveyard
1.5%
Exile
27.3%
Hand
Commanders that played this card
in tracked games-
1
Zaxara, the Exemplary
25 decks
-
2
Gargos, Vicious Watcher
17 decks
-
3
Animar, Soul of Elements
3 decks
-
4
Bristly Bill, Spine Sower
3 decks
-
5
Zimone, Infinite Analyst
3 decks
-
6
Galadriel, Light of Valinor
2 decks
-
7
Legolas, Master Archer
2 decks
-
8
Polukranos Reborn // Polukranos, Engine of Ruin
2 decks
-
9
Kotis, the Fangkeeper
1 decks
-
10
Kruphix, God of Horizons
1 decks
The "good card" funnel
177 brought · 71 playersBrought to game
177
Ever drawn
40
Reached battlefield
24
Still on board at game end
25
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 33% of the time (n=24) , vs 22% when it never left the library (n=118).
When players drew this card but left it in hand, they won 21% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.6pp; 95% confidence interval -8.9pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
0%
T2
4%
T3
4%
T4
13%
T5
58%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
46%
(6 / 24 cast on T6)
Cast same turn as drawn
52%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.