Live Play Data
Gate to the Afterlife
0%
Live Inclusion
Times Brought
106
Decks Running
52
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=23
0%
T1
17%
T2
9%
T3
9%
T4
9%
T5
43%
T6-9
13%
T10+
Median
6
P25
3
· P75
9
· max
15
On curve
26%
(2 / 23 cast on T3)
Cast same turn as drawn
50%
The "good card" funnel
106 brought · 51 playersBrought to game
106
Ever drawn
35
Reached battlefield
23
Still on board at game end
14
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.8pp
Players who cast this card win 17% of the time (n=23) , vs 25% when it never left the library (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.2pp; 95% confidence interval -24.8pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances36.8%
Battlefield
47.4%
Graveyard
15.8%
Hand
Commanders that played this card
in tracked games-
1
Temmet, Naktamun's Will
28 decks
-
2
Hashaton, Scarab's Fist
4 decks
-
3
Anti-Venom, Horrifying Healer
1 decks
-
4
Ayara, First of Locthwain
1 decks
-
5
Doctor Doom
1 decks
-
6
Gwenom, Remorseless
1 decks
-
7
Illuminor Szeras
1 decks
-
8
Leader, Super-Genius
1 decks
-
9
Maximus, Knight Apparent
1 decks
-
10
Misty Knight, Hero for Hire
1 decks
Card text
Gate to the Afterlife
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
,
, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Amonkhet (AKH)
·
Uncommon
·
Illustrated by Christine Choi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.