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Part of Commander Masters
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#30 white ramp card
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Artifact
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Commander Masters (CMM)
Live Play Data
Gatewatch Beacon
0%
Live Inclusion
Times Brought
204
Decks Running
100
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=38
0%
T1
0%
T2
32%
T3
5%
T4
8%
T5
47%
T6-9
8%
T10+
Median
6.0
P25
3
· P75
7
· max
18
On curve
32%
(12 / 38 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
204 brought · 100 playersBrought to game
204
Ever drawn
51
Reached battlefield
38
Still on board at game end
32
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 36% of the time (n=36) , vs 23% when it never left the library (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval -2.5pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances60.4%
Battlefield
11.3%
Graveyard
5.7%
Exile
22.6%
Hand
Commanders that played this card
in tracked games-
1
Commodore Guff
45 decks
-
2
Tam, the Possibility
15 decks
-
3
Jace, Multiverse Architect
6 decks
-
4
Atraxa, Praetors' Voice
4 decks
-
5
Kytheon, Hero of Akros // Gideon, Battle-Forged
3 decks
-
6
Pramikon, Sky Rampart
3 decks
-
7
Whtz, the Bibliophile
3 decks
-
8
Worzel, the Protector
3 decks
-
9
Lae'zel, Vlaakith's Champion
2 decks
-
10
Leori, Sparktouched Hunter
2 decks
Card text
Gatewatch Beacon
Artifact
This artifact enters with three loyalty counters on it.
: Add
.
Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
Commander Masters (CMM)
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Rare
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Illustrated by Deruchenko Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.