collections_bookmark Part of Commander Masters
Gatewatch Beacon card art
Live Play Data

Gatewatch Beacon

{2} {W} · Artifact · Commander Masters (CMM)
0%
Live Inclusion
Times Brought
101
Decks Running
54
Median Cast Turn
—
Drawn → Played
75%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

101 brought · 54 players
Brought to game
101
Ever drawn
24
Reached battlefield
18
Still on board at game end
16
≥ +3.6pp

Players who cast this card win 47% of the time (n=18) , vs 21% when it never left the library (n=68).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.9pp; 95% confidence interval +3.6pp to +48.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

25 instances
64.0%
Battlefield
16.0%
Graveyard
4.0%
Exile
16.0%
Hand
Card text
Gatewatch Beacon card

Gatewatch Beacon

{2} {W}
Artifact
This artifact enters with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
Commander Masters (CMM) · Rare · Illustrated by Deruchenko Alexander

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.