Live Play Data
Gateway Plaza
Land — Gate
·
War of the Spark (WAR)
1%
Live Inclusion
Times Brought
640
Decks Running
273
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=143
12%
T1
18%
T2
9%
T3
8%
T4
7%
T5
40%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
14
Cast same turn as drawn
50%
The "good card" funnel
640 brought · 242 playersBrought to game
640
Ever drawn
176
Reached battlefield
143
Still on board at game end
137
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 39% of the time (n=131) , vs 24% when it never left the library (n=400).
When players drew this card but left it in hand, they won 29% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval +6.5pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
192 instances0.5%
Library
71.4%
Battlefield
11.5%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
25 decks
-
2
Nine-Fingers Keene
21 decks
-
3
Go-Shintai of Life's Origin
14 decks
-
4
Arixmethes, Slumbering Isle
10 decks
-
5
Codie, Vociferous Codex
10 decks
-
6
Ramos, Dragon Engine
7 decks
-
7
Archelos, Lagoon Mystic
5 decks
-
8
Kynaios and Tiro of Meletis
5 decks
-
9
Hearthhull, the Worldseed
4 decks
-
10
Kenrith, the Returned King
4 decks
Card text
Gateway Plaza
Land — Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
War of the Spark (WAR)
·
Common
·
Illustrated by Sung Choi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.