Live Play Data
Gateway Plaza
Land — Gate
·
War of the Spark (WAR)
1%
Live Inclusion
Times Brought
493
Decks Running
203
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=109
12%
T1
19%
T2
8%
T3
9%
T4
8%
T5
37%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
11
Cast same turn as drawn
45%
The "good card" funnel
493 brought · 185 playersBrought to game
493
Ever drawn
136
Reached battlefield
109
Still on board at game end
106
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 42% of the time (n=101) , vs 24% when it never left the library (n=309).
When players drew this card but left it in hand, they won 26% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval +7.2pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
150 instances0.7%
Library
70.7%
Battlefield
10.7%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
19 decks
-
2
Nine-Fingers Keene
13 decks
-
3
Go-Shintai of Life's Origin
11 decks
-
4
Arixmethes, Slumbering Isle
9 decks
-
5
Codie, Vociferous Codex
8 decks
-
6
Archelos, Lagoon Mystic
4 decks
-
7
Hearthhull, the Worldseed
4 decks
-
8
Kenrith, the Returned King
4 decks
-
9
Kynaios and Tiro of Meletis
4 decks
-
10
Ramos, Dragon Engine
4 decks
Card text
Gateway Plaza
Land — Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
War of the Spark (WAR)
·
Common
·
Illustrated by Sung Choi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.