Card Preview
Gateway Plaza
Land — Gate
·
War of the Spark (WAR)
Times Brought
138
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Gateway Plaza
Land — Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
War of the Spark (WAR)
·
Common
·
Illustrated by Sung Choi
Final zone distribution
47 instances2.1%
Library
68.1%
Battlefield
14.9%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
11 decks
-
2
Nine-Fingers Keene
6 decks
-
3
Go-Shintai of Life's Origin
5 decks
-
4
Arixmethes, Slumbering Isle
4 decks
-
5
Kenrith, the Returned King
3 decks
-
6
Ramos, Dragon Engine
3 decks
-
7
Sliver Overlord
2 decks
-
8
Aesi, Tyrant of Gyre Strait
1 decks
-
9
Aragorn, Hornburg Hero
1 decks
-
10
Archelos, Lagoon Mystic
1 decks
The "good card" funnel
138 brought · 65 playersBrought to game
138
Ever drawn
44
Reached battlefield
36
Still on board at game end
32
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 27% of the time (n=31) , vs 22% when it never left the library (n=75).
Observed gap +4.9pp; 95% confidence interval -5.1pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
8%
T1
19%
T2
14%
T3
11%
T4
6%
T5
33%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
8
· max
12
Cast same turn as drawn
53%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.