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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Gaze of Granite
Times Brought
338
Decks Running
167
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Gaze of Granite
Sorcery
Destroy each nonland permanent with mana value X or less.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Nils Hamm
Final zone distribution
66 instances1.5%
Library
6.1%
Battlefield
40.9%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
79 decks
-
2
Szarel, Genesis Shepherd
33 decks
-
3
Lord Windgrace
10 decks
-
4
Otrimi, the Ever-Playful
8 decks
-
5
Zaxara, the Exemplary
5 decks
-
6
Korvold, Fae-Cursed King
4 decks
-
7
Slimefoot, the Stowaway
4 decks
-
8
Willowdusk, Essence Seer
3 decks
-
9
Lathril, Blade of the Elves
2 decks
-
10
Progenitus
2 decks
The "good card" funnel
339 brought · 159 playersBrought to game
339
Ever drawn
56
Reached battlefield
22
Still on board at game end
4
≥ -17.3pp
Players who cast this card win 19% of the time (n=16) , vs 23% when it never left the library (n=191).
When players drew this card but left it in hand, they won 22% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.6pp; 95% confidence interval -17.3pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
5%
T2
0%
T3
14%
T4
5%
T5
55%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
13
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.