Card Preview
Gempalm Incinerator
0%
Decklist Inclusion
Times Brought
202
Decks Running
99
In Decks
559
Decklist Inclusion
0%
Format
Card text
Gempalm Incinerator
Creature — Goblin
Cycling 
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2 / 1
The List (PLST)
·
Uncommon
·
Illustrated by Andrew Mar
Final zone distribution
56 instances5.4%
Library
7.1%
Battlefield
44.6%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
57 decks
-
2
Zada, Hedron Grinder
25 decks
-
3
Wort, Boggart Auntie
4 decks
-
4
The Great Goblin
2 decks
-
5
Brallin, Skyshark Rider
1 decks
-
6
General Kreat, the Boltbringer
1 decks
-
7
Grenzo, Dungeon Warden
1 decks
-
8
Grub, Storied Matriarch // Grub, Notorious Auntie
1 decks
-
9
Mishra, Claimed by Gix
1 decks
-
10
Muxus, Goblin Grandee
1 decks
The "good card" funnel
202 brought · 92 playersBrought to game
202
Ever drawn
51
Reached battlefield
32
Still on board at game end
4
Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.2pp
Players who cast this card win 33% of the time (n=29) , vs 30% when it never left the library (n=125).
When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -13.2pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
3%
T2
13%
T3
9%
T4
16%
T5
53%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
16%
(4 / 32 cast on T3)
Cast same turn as drawn
20%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.