Live Play Data
Ghost-Spider, Gwen Stacy
0%
Live Inclusion
Times Brought
245
Decks Running
94
Median Cast Turn
7.5
Drawn → Played
60%
Format
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
11%
T4
4%
T5
54%
T6-9
29%
T10+
Median
7.5
P25
6
· P75
10
· max
14
On curve
18%
(1 / 28 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
245 brought · 88 playersBrought to game
245
Ever drawn
47
Reached battlefield
28
Still on board at game end
16
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 33% of the time (n=24) , vs 27% when it never left the library (n=167).
When players drew this card but left it in hand, they won 25% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -11.2pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances29.1%
Battlefield
36.4%
Graveyard
10.9%
Exile
23.6%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
60 decks
-
2
Captain America, Team Leader
8 decks
-
3
Kratos, God of War
3 decks
-
4
Miles Morales // Ultimate Spider-Man
3 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
6
Spider-Punk
3 decks
-
7
Eddie Brock // Venom, Lethal Protector
2 decks
-
8
Thantis, the Warweaver
2 decks
-
9
Daredevil, Man Without Fear
1 decks
-
10
Faldorn, Dread Wolf Herald
1 decks
Card text
Ghost-Spider, Gwen Stacy
Legendary Creature — Spider Human Hero
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.
4 / 4
Marvel's Spider-Man Eternal (SPE)
·
Mythic
·
Illustrated by Xabi Gaztelua
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.