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Part of Duskmourn: House of Horror
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Artifact
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Duskmourn: House of Horror (DSK)
: Exile target card from a graveyard.
,
, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Live Play Data
Ghost Vacuum
0%
Live Inclusion
Times Brought
601
Decks Running
266
Median Cast Turn
6.0
Drawn → Played
79%
Format
First-cast turn
n=130
18%
T1
8%
T2
5%
T3
7%
T4
8%
T5
42%
T6-9
12%
T10+
Median
6.0
P25
2
· P75
8
· max
16
On curve
18%
(24 / 130 cast on T1)
Cast same turn as drawn
67%
The "good card" funnel
601 brought · 228 playersBrought to game
601
Ever drawn
164
Reached battlefield
130
Still on board at game end
93
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 29% of the time (n=120) , vs 28% when it never left the library (n=376).
When players drew this card but left it in hand, they won 30% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -7.4pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instances3.3%
Library
50.5%
Battlefield
24.5%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
41 decks
-
2
Ketramose, the New Dawn
20 decks
-
3
Gisa, the Hellraiser
10 decks
-
4
Teval, the Balanced Scale
8 decks
-
5
Belisarius Cawl
6 decks
-
6
Malfegor
6 decks
-
7
Marchesa, Dealer of Death
5 decks
-
8
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
4 decks
-
9
Lazav, Familiar Stranger
4 decks
-
10
Millicent, Restless Revenant
4 decks
Card text
Ghost Vacuum
Artifact
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.