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Part of Duskmourn: House of Horror
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Artifact
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Duskmourn: House of Horror (DSK)
: Exile target card from a graveyard.
,
, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Live Play Data
Ghost Vacuum
0%
Live Inclusion
Times Brought
257
Decks Running
107
Median Cast Turn
6
Drawn → Played
79%
Format
First-cast turn
n=49
24%
T1
4%
T2
6%
T3
2%
T4
12%
T5
45%
T6-9
6%
T10+
Median
6
P25
2
· P75
8
· max
14
On curve
24%
(12 / 49 cast on T1)
Cast same turn as drawn
72%
The "good card" funnel
257 brought · 100 playersBrought to game
257
Ever drawn
62
Reached battlefield
49
Still on board at game end
36
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 26% of the time (n=45) , vs 27% when it never left the library (n=173).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -14.7pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances50.0%
Battlefield
30.6%
Graveyard
6.9%
Exile
12.5%
Hand
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
16 decks
-
2
Ketramose, the New Dawn
6 decks
-
3
Gisa, the Hellraiser
5 decks
-
4
Hope Estheim
3 decks
-
5
Teval, the Balanced Scale
3 decks
-
6
Lazav, Familiar Stranger
2 decks
-
7
Malfegor
2 decks
-
8
Marchesa, Dealer of Death
2 decks
-
9
Marina Vendrell
2 decks
-
10
Adrix and Nev, Twincasters
1 decks
Card text
Ghost Vacuum
Artifact
Duskmourn: House of Horror (DSK)
·
Rare
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Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.