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Part of Duskmourn: House of Horror
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Artifact
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Duskmourn: House of Horror (DSK)
: Exile target card from a graveyard.
,
, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Live Play Data
Ghost Vacuum
0%
Live Inclusion
Times Brought
513
Decks Running
223
Median Cast Turn
6.0
Drawn → Played
81%
Format
First-cast turn
n=108
19%
T1
7%
T2
6%
T3
4%
T4
11%
T5
42%
T6-9
10%
T10+
Median
6.0
P25
2
· P75
8
· max
14
On curve
19%
(21 / 108 cast on T1)
Cast same turn as drawn
71%
The "good card" funnel
513 brought · 198 playersBrought to game
513
Ever drawn
133
Reached battlefield
108
Still on board at game end
80
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 32% of the time (n=99) , vs 30% when it never left the library (n=328).
When players drew this card but left it in hand, they won 39% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -7.0pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
151 instances2.0%
Library
53.0%
Battlefield
25.8%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
33 decks
-
2
Ketramose, the New Dawn
19 decks
-
3
Gisa, the Hellraiser
10 decks
-
4
Teval, the Balanced Scale
7 decks
-
5
Belisarius Cawl
5 decks
-
6
Malfegor
5 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
4 decks
-
8
Marchesa, Dealer of Death
4 decks
-
9
Arabella, Abandoned Doll
3 decks
-
10
Avacyn, Angel of Horror
3 decks
Card text
Ghost Vacuum
Artifact
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.