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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Ghostly Flicker
2%
Decklist Inclusion
Times Brought
526
Decks Running
273
In Decks
2120
Decklist Inclusion
2%
Format
Card text
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Commander Masters (CMM)
·
Common
·
Illustrated by Raymond Swanland
Final zone distribution
162 instances1.9%
Library
7.4%
Battlefield
45.7%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
18 decks
-
2
Jin Sakai, Ghost of Tsushima
12 decks
-
3
Be'lakor, the Dark Master
11 decks
-
4
Brago, King Eternal
11 decks
-
5
Eluge, the Shoreless Sea
11 decks
-
6
Niko, Light of Hope
11 decks
-
7
Yarok, the Desecrated
11 decks
-
8
Orvar, the All-Form
10 decks
-
9
Inalla, Archmage Ritualist
9 decks
-
10
Miirym, Sentinel Wyrm
7 decks
The "good card" funnel
527 brought · 243 playersBrought to game
527
Ever drawn
144
Reached battlefield
74
Still on board at game end
12
≥ +0.9pp
Players who cast this card win 37% of the time (n=66) , vs 24% when it never left the library (n=326).
When players drew this card but left it in hand, they won 34% (n=67) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.2pp; 95% confidence interval +0.9pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
1%
T1
0%
T2
4%
T3
5%
T4
7%
T5
59%
T6-9
23%
T10+
Median
7.5
P25
6
· P75
9
· max
14
On curve
5%
(3 / 74 cast on T3)
Cast same turn as drawn
26%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.