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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Ghostly Flicker
2%
Decklist Inclusion
Times Brought
457
Decks Running
241
In Decks
1970
Decklist Inclusion
2%
Format
Final zone distribution
138 instances2.2%
Library
7.2%
Battlefield
43.5%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
2
Brago, King Eternal
11 decks
-
3
Eluge, the Shoreless Sea
10 decks
-
4
Jin Sakai, Ghost of Tsushima
10 decks
-
5
Be'lakor, the Dark Master
9 decks
-
6
Niko, Light of Hope
9 decks
-
7
Orvar, the All-Form
9 decks
-
8
Inalla, Archmage Ritualist
8 decks
-
9
Yarok, the Desecrated
8 decks
-
10
Atraxa, Grand Unifier
6 decks
The "good card" funnel
457 brought · 217 playersBrought to game
457
Ever drawn
124
Reached battlefield
60
Still on board at game end
10
≥ +2.9pp
Players who cast this card win 40% of the time (n=57) , vs 24% when it never left the library (n=285).
When players drew this card but left it in hand, they won 35% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.3pp; 95% confidence interval +2.9pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60
2%
T1
0%
T2
5%
T3
5%
T4
8%
T5
55%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
14
On curve
7%
(3 / 60 cast on T3)
Cast same turn as drawn
31%
60 of 100 times cast
60%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.