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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Ghostly Flicker
3%
Live Inclusion
Times Brought
2184
Decks Running
988
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=306
0%
T1
0%
T2
1%
T3
6%
T4
9%
T5
63%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
20
On curve
2%
(4 / 306 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
2185 brought · 859 playersBrought to game
2185
Ever drawn
591
Reached battlefield
306
Still on board at game end
27
≥ +7.5pp
Players who cast this card win 39% of the time (n=274) , vs 25% when it never left the library (n=1325).
When players drew this card but left it in hand, they won 31% (n=260).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval +7.5pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
670 instances2.2%
Library
4.0%
Battlefield
51.5%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
72 decks
-
2
Be'lakor, the Dark Master
42 decks
-
3
Eluge, the Shoreless Sea
36 decks
-
4
Jin Sakai, Ghost of Tsushima
36 decks
-
5
Brago, King Eternal
34 decks
-
6
Niko, Light of Hope
31 decks
-
7
Orvar, the All-Form
31 decks
-
8
Yarok, the Desecrated
27 decks
-
9
Miirym, Sentinel Wyrm
25 decks
-
10
Reaper King
25 decks
Card text
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Commander Masters (CMM)
·
Common
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.