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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Ghostly Flicker
Times Brought
318
Decks Running
174
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Commander Masters (CMM)
·
Common
·
Illustrated by Raymond Swanland
Final zone distribution
75 instances8.0%
Library
6.7%
Battlefield
40.0%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Inalla, Archmage Ritualist
13 decks
-
2
Be'lakor, the Dark Master
11 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
4
Miirym, Sentinel Wyrm
9 decks
-
5
Orvar, the All-Form
9 decks
-
6
Reaper King
8 decks
-
7
Brago, King Eternal
7 decks
-
8
Eluge, the Shoreless Sea
6 decks
-
9
Jin Sakai, Ghost of Tsushima
6 decks
-
10
Garland, Royal Kidnapper
5 decks
The "good card" funnel
318 brought · 161 playersBrought to game
318
Ever drawn
68
Reached battlefield
34
Still on board at game end
5
≥ -1.1pp
Players who cast this card win 29% of the time (n=31) , vs 21% when it never left the library (n=189).
When players drew this card but left it in hand, they won 20% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.4pp; 95% confidence interval -1.1pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
6%
T4
3%
T5
62%
T6-9
26%
T10+
Median
7.0
P25
6
· P75
10
· max
13
On curve
3%
(1 / 34 cast on T3)
Cast same turn as drawn
24%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.