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Part of Outlaws of Thunder Junction
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Creature — Spirit Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Ghostly Pilferer
2%
Live Inclusion
Times Brought
950
Decks Running
410
Median Cast Turn
4
Drawn → Played
58%
Format
First-cast turn
n=163
9%
T1
21%
T2
12%
T3
11%
T4
10%
T5
28%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
18
On curve
31%
(35 / 163 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
953 brought · 401 playersBrought to game
953
Ever drawn
280
Reached battlefield
163
Still on board at game end
74
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 28% of the time (n=154) , vs 25% when it never left the library (n=569).
When players drew this card but left it in hand, they won 47% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -4.3pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
303 instances4.3%
Library
24.4%
Battlefield
41.6%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Hashaton, Scarab's Fist
54 decks
-
2
Gonti, Canny Acquisitor
45 decks
-
3
Norman Osborn // Green Goblin
34 decks
-
4
Captain Howler, Sea Scourge
26 decks
-
5
Millicent, Restless Revenant
23 decks
-
6
Sefris of the Hidden Ways
13 decks
-
7
Kamiz, Obscura Oculus
12 decks
-
8
The Destined Warrior
11 decks
-
9
Vnwxt, Verbose Host
10 decks
-
10
Doctor Doom, King of Latveria
9 decks
Card text
Ghostly Pilferer
Creature — Spirit Rogue
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
2 / 1
Outlaws of Thunder Junction Commander (OTC)
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Rare
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.