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Ghostly Pilferer card art
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Ghostly Pilferer

{1} {U} · Creature — Spirit Rogue · Outlaws of Thunder Junction Commander (OTC)
1%
Decklist Inclusion
Times Brought
245
Decks Running
133
In Decks
1142
Decklist Inclusion
1%
Format
Card text
Ghostly Pilferer card

Ghostly Pilferer

{1} {U}
Creature — Spirit Rogue
Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.
2 / 1
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Craig J Spearing

Final zone distribution

84 instances
4.8%
Library
25.0%
Battlefield
44.0%
Graveyard
13.1%
Exile

The "good card" funnel

248 brought · 128 players
Brought to game
248
Ever drawn
77
Reached battlefield
50
Still on board at game end
21

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 28% of the time (n=49) , vs 25% when it never left the library (n=140).

When players drew this card but left it in hand, they won 48% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.6pp; 95% confidence interval -10.4pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
2%
T1
14%
T2
10%
T3
14%
T4
16%
T5
34%
T6-9
10%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 16% (7 / 50 cast on T2) Cast same turn as drawn 41%
50 of 100 times cast 50%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.