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Part of Outlaws of Thunder Junction
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Creature — Spirit Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Ghostly Pilferer
2%
Live Inclusion
Times Brought
513
Decks Running
247
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=95
3%
T1
20%
T2
12%
T3
14%
T4
13%
T5
33%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
23%
(19 / 95 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
516 brought · 245 playersBrought to game
516
Ever drawn
150
Reached battlefield
95
Still on board at game end
45
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 30% of the time (n=89) , vs 26% when it never left the library (n=312).
When players drew this card but left it in hand, they won 47% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -6.0pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
159 instances4.4%
Library
28.3%
Battlefield
40.9%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
33 decks
-
2
Hashaton, Scarab's Fist
31 decks
-
3
Norman Osborn // Green Goblin
19 decks
-
4
Millicent, Restless Revenant
16 decks
-
5
Captain Howler, Sea Scourge
14 decks
-
6
Vnwxt, Verbose Host
8 decks
-
7
Kamiz, Obscura Oculus
7 decks
-
8
Sefris of the Hidden Ways
7 decks
-
9
Anowon, the Ruin Thief
6 decks
-
10
Doctor Doom, King of Latveria
6 decks
Card text
Ghostly Pilferer
Creature — Spirit Rogue
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
2 / 1
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.