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Part of Outlaws of Thunder Junction
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Creature — Spirit Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Ghostly Pilferer
2%
Live Inclusion
Times Brought
245
Decks Running
133
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=50
2%
T1
14%
T2
10%
T3
14%
T4
16%
T5
34%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
16%
(7 / 50 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
248 brought · 128 playersBrought to game
248
Ever drawn
77
Reached battlefield
50
Still on board at game end
21
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 28% of the time (n=49) , vs 25% when it never left the library (n=140).
When players drew this card but left it in hand, they won 48% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -10.4pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances4.8%
Library
25.0%
Battlefield
44.0%
Graveyard
13.1%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
17 decks
-
2
Hashaton, Scarab's Fist
15 decks
-
3
Norman Osborn // Green Goblin
11 decks
-
4
Captain Howler, Sea Scourge
9 decks
-
5
Millicent, Restless Revenant
9 decks
-
6
Doctor Doom, King of Latveria
4 decks
-
7
Flubs, the Fool
4 decks
-
8
Kamiz, Obscura Oculus
4 decks
-
9
Vnwxt, Verbose Host
4 decks
-
10
Anowon, the Ruin Thief
3 decks
Card text
Ghostly Pilferer
Creature — Spirit Rogue
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
2 / 1
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.