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Part of Commander Masters
·
Legendary Creature — Human Wizard
·
Commander Masters (CMM)
,
, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Card Preview
Ghoulcaller Gisa
1%
Decklist Inclusion
Times Brought
225
Decks Running
101
In Decks
708
Decklist Inclusion
1%
Format
Card text
Ghoulcaller Gisa
Legendary Creature — Human Wizard
3 / 4
Commander Masters (CMM)
·
Rare
·
Illustrated by Karla Ortiz
Final zone distribution
77 instances1.3%
Library
27.3%
Battlefield
23.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
11 decks
-
2
Ghoulcaller Gisa
7 decks
-
3
Temmet, Naktamun's Will
7 decks
-
4
The Scarab God
7 decks
-
5
The Muckslinger Gang
5 decks
-
6
Gisa, the Hellraiser
4 decks
-
7
Yargle and Multani
4 decks
-
8
Minthara, Merciless Soul
3 decks
-
9
Varina, Lich Queen
3 decks
-
10
Gisa and Geralf
2 decks
The "good card" funnel
225 brought · 94 playersBrought to game
225
Ever drawn
51
Reached battlefield
21
Still on board at game end
21
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 23% of the time (n=20) , vs 18% when it never left the library (n=145).
When players drew this card but left it in hand, they won 21% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -13.8pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
5%
T3
0%
T4
19%
T5
38%
T6-9
33%
T10+
Median
8
P25
5
· P75
10
· max
12
On curve
29%
(4 / 21 cast on T5)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.