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Part of Commander Legends: Battle for Baldur's Gate
·
Creature — Insect
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Giant Ankheg
0%
Live Inclusion
Times Brought
148
Decks Running
65
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=26
0%
T1
0%
T2
8%
T3
8%
T4
15%
T5
42%
T6-9
27%
T10+
Median
7.0
P25
5
· P75
10
· max
16
On curve
69%
(1 / 26 cast on T8)
Cast same turn as drawn
38%
The "good card" funnel
148 brought · 61 playersBrought to game
148
Ever drawn
39
Reached battlefield
26
Still on board at game end
17
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 39% of the time (n=24) , vs 19% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.4pp; 95% confidence interval +0.6pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances7.0%
Library
39.5%
Battlefield
27.9%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Kona, Rescue Beastie
12 decks
-
2
Grist, the Hunger Tide
5 decks
-
3
Zask, Skittering Swarmlord
5 decks
-
4
Imoti, Celebrant of Bounty
4 decks
-
5
Omnath, Locus of Mana
3 decks
-
6
Raggadragga, Goreguts Boss
3 decks
-
7
Toph, Earthbending Master
3 decks
-
8
Atla Palani, Nest Tender
2 decks
-
9
Gluntch, the Bestower
2 decks
-
10
Maular, the Next Evolution
2 decks
Card text
Giant Ankheg
Creature — Insect
Trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Other creatures you control have trample and ward
.
8 / 8
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
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Illustrated by Dave Kendall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.