collections_bookmark Part of Lorwyn Eclipsed
Gilt-Leaf's Embrace card art
Card Preview

Gilt-Leaf's Embrace

{2} {G} · Enchantment — Aura · Lorwyn Eclipsed (ECL)
0%
Decklist Inclusion
Times Brought
97
Decks Running
42
In Decks
167
Decklist Inclusion
0%
Format
Card text
Gilt-Leaf's Embrace card

Gilt-Leaf's Embrace

{2} {G}
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0.
Lorwyn Eclipsed (ECL) · Common · Illustrated by Volkan Baǵa

Final zone distribution

27 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

97 brought · 39 players
Brought to game
97
Ever drawn
26
Reached battlefield
16
Still on board at game end
7
≥ -5.1pp

Players who cast this card win 22% of the time (n=16) , vs 7% when it never left the library (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.0pp; 95% confidence interval -5.1pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.