Gisa, Glorious Resurrector card art
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Gisa, Glorious Resurrector

{2} {B} {B} · Legendary Creature — Human Wizard · Innistrad: Midnight Hunt (MID)
1%
Decklist Inclusion
Times Brought
149
Decks Running
69
In Decks
643
Decklist Inclusion
1%
Format
Card text
Gisa, Glorious Resurrector card

Gisa, Glorious Resurrector

{2} {B} {B}
Legendary Creature — Human Wizard
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
4 / 4
Innistrad: Midnight Hunt (MID) · Rare · Illustrated by Yongjae Choi

Final zone distribution

52 instances
3.8%
Library
26.9%
Battlefield
30.8%
Graveyard
9.6%
Exile

The "good card" funnel

149 brought · 69 players
Brought to game
149
Ever drawn
45
Reached battlefield
29
Still on board at game end
14

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.3pp

Players who cast this card win 41% of the time (n=26) , vs 19% when it never left the library (n=88).

Observed gap +22.3pp; 95% confidence interval +3.3pp to +41.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
3%
T2
3%
T3
10%
T4
24%
T5
52%
T6-9
7%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 17% (3 / 29 cast on T4) Cast same turn as drawn 22%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.